Just finished KQ1
Posted: Tue Nov 18, 2003 8:51 am
I'd like to thank Tierra for this treat...<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> I found the game a big improvement over the original in terms of delivery and presentation; the voice overs were well done and the music was very nice--yet the remake lost none of the original charm and ambience of the Sierra original. I had simply forgotten (if I ever knew) that 320x240 (I liked the letterbox display) could look so good. The scanned artwork for the backgrounds was *exactly* Sierra. Those are about the highest compliments I can make for a remake of this type! (No bugs, either, that I saw.)<br><br>That said, your remake of KQ1 was so faithful to the spirit of Sierra that it reminded me of not only the things I liked about Sierra's games, but also of the things I truly grew to dislike about them in their day--intensely...<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>(1) I finished the game with 107 out of 158 possible points, which was disappointing, and reminded me of how this was standard fare with Sierra's games of the day--you never could gauge the length of the game by the total points possible. It was disappointing to finish a game even 10-15 years ago with only 2/3 the total possible point score. Memories...<br><br>(2) I had forgotten how much I grew to dislike Sierra's penchant for killing you off if you misplaced the movement cursor by a few pixels...<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> Yep, that's one Sierra conveyance I'm happy live without these days. What a time waster...<br><br>(3) To that end, the scene with the Condor reminded me of wasting time. I probably re-entered the scene more than a dozen times and clicked on the condor 2 dozen times at least before I hitched a ride...<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> By that time I was swearing profusely. But that's just the kind of thing Sierra served up in those days! No wonder when I finished one of their games I often felt like I had accomplished a great deal...<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Last, wasn't the original game completely parser driven? I seem to remember it that way--as well, as far as I recall, the "point & click" interface didn't surface until much later in Sierra's history. I could be wrong about that--but nevertheless I very much appreciate the work you did with the GUI, as I seriously do not think I could have replayed the game using the arrow keys and typing in "look at rock" 100,000 times....<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> Ah, I guess I just had a lot more energy in those days...!<br><br>Anyway, thanks for the treat--great job and much appreciated. I'm now going to start KQ2 and just from looking at the intro it appears you've done even more work with KQ2, am I right?<br><br>Your efforts are most appreciated!<br><br><br><br><br><br><br><br><br><br><br><br> <p></p><i></i>