Just finished
Moderators: adeyke, VampD3, eriqchang, Angelus3K
Just finished
Well, I just finished King's Quest II Vga this weekend. I'll give my opinion here for who is interested.<br>I really enjoyed it! It gave me the comfortable King's Quest feeling and at the same time it was like playing a whole new game.<br><br>I am impressed by how Tierra ameliorated the storyline. It is a very dense story, without any loose ends and everything fits in it. All the characters have a place, all the items have a function (only the stake I didn't use, but I didn't get all the points either). And all the puzzles are intertwined. This is hard enough a task at any rate, but to keep faithful to the original at the same time makes it even harder. It is like writing a poem when all the first words of the sentences are already given. Yet Tierra managed to do this. It is an achievement I can only admire.<br><br>The music is really, really good. They fit the situations well and augment the atmosphere of the game. Besides, the music is more than just a series of melodies in different screens; there are themes that very cleverly return in different situations. At times I replayed certain parts of the game just to feel the story and hear the music again.<br><br>I also like the little bit of action involved. Every Sierra-type adventure just needs to have it or it wouldn't be one.<br><br>More on the 'constructively critical' side: I think the game is just a bit too easy. I finished it much more quickly than I did the games of the original series. The fact that I have already played the original KQ2 probably accounts at least partially for this, but still I think the difficulty level of following games could be higher.<br><br>I regret the fact that there are no dead end situations. I know that many will disagree with me on this, but I think these situations add a lot to the tension of the game. Being cornered by the werewolves just wasn't as exciting as it could've been, because I knew the solution had to be within hand's reach. I missed the continuous tension of having to pay attention not to miss anything anywhere. If people want to discuss this, I will be happy to start a new thread on this subject <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/im ... /happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <br><br>I also think the denseness of the story was a disadvantage for gameplay now and then. Especially in retrieving the third stone I really felt like I lost control. There was a story unravelling and I could only do one thing at any given situation. I know this is necessary to avoid dead end situations, but hey <!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> . I also understand that when the end of a story is nearing, it will become more difficult to have major freedom in places to go and things to do. So I don't think it is a very bad thing, but I just had the feeling while playing it.<br><br>At any rate it is a wonderful game to play. It has been a long time since I had the opportunity to play a 'new' King's Quest game. Tierra does a wonderful job reviving these games and I really look forward to an 'ameliorated' KQ3.<br><br> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... altier0</A> at: 2/24/03 11:34:40 am<br></i>
re
Perhaps it was a little easy, but the really good thing that attracted me to Tierra remakes was the 256 Colours, Digital Soundtrack and that they were free! <!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/intl/aenglish/im ... ns/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> <p></p><i></i>
Hmmm...
Personally, I'm one of those people who despises dead ends <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> . I do think being able to die helps the tension a lot, but to avoid it, you just have to save often and restore when it happens. For dead ends, this might not help any, and you might have to replay the entire game to look for a missing item, which I don't think sounds like fun.<br><br>The stake does have two uses but for both, there's another item that works equally well.<br><br>And, actually, Tierra's games have 16-bit colour, which can be a lot more than 256 <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> . <p></p><i></i>