Search found 115 matches
- Wed Feb 06, 2008 9:51 am
- Forum: Game Making Forum
- Topic: Need help with character collisions
- Replies: 6
- Views: 4142
- Wed Feb 06, 2008 3:48 am
- Forum: Game Making Forum
- Topic: The Bear Cave, nearly complete
- Replies: 7
- Views: 5711
- Wed Feb 06, 2008 1:02 am
- Forum: Game Making Forum
- Topic: Need help with character collisions
- Replies: 6
- Views: 4142
Need help with character collisions
I'm trying to make it so that when a character touches the main character, it kills you. It's successful, I've used the IsCollidingWithChar function and like I say, everything works. It's just that he isn't close by. I imagine it has to do with transparencies. Is there any way around this? I don't w...
- Sat Aug 04, 2007 5:02 am
- Forum: Game Making Forum
- Topic: The Bear Cave, nearly complete
- Replies: 7
- Views: 5711
- Thu Aug 02, 2007 5:57 am
- Forum: Game Making Forum
- Topic: The Bear Cave, nearly complete
- Replies: 7
- Views: 5711
- Wed Aug 01, 2007 2:42 am
- Forum: Game Making Forum
- Topic: The Bear Cave, nearly complete
- Replies: 7
- Views: 5711
The Bear Cave, nearly complete
EDIT: It should be noted that the reason I'm posting this here and at IA is because my computer is lame as hell and no longer lets me on bigbluecup.com. Thank you. I know this is way overdue as I started it... what... over a year ago? More than that? Less? I don't even remember. It was really just a...
- Wed Aug 01, 2007 2:28 am
- Forum: General Forum
- Topic: Question about Katta in the remake.
- Replies: 52
- Views: 26028
- Fri Jul 13, 2007 5:51 pm
- Forum: Game Making Forum
- Topic: I'm now having another really odd problem.
- Replies: 5
- Views: 3880
- Fri Jul 13, 2007 4:29 pm
- Forum: Game Making Forum
- Topic: I'm now having another really odd problem.
- Replies: 5
- Views: 3880
- Fri Jul 13, 2007 4:14 pm
- Forum: Game Making Forum
- Topic: I'm now having another really odd problem.
- Replies: 5
- Views: 3880
Ok... I fixed it... character[EGO].Walk(161, 106, eBlock, eWalkableAreas); RunDialog(; object[0].SetView(3); object[0].Animate(0, 4, eOnce, eBlock, eForwards); character[EGO].ChangeView(9); object[0].Animate(0, 4, eOnce, eBlock, eForwards); Wait(240); object[0].Animate(0, 4, eOnce, eBlock, eForward...
- Fri Jul 13, 2007 4:00 pm
- Forum: Game Making Forum
- Topic: I'm now having another really odd problem.
- Replies: 5
- Views: 3880
I'm now having another really odd problem.
" Type mismatch: Cannot convert 'Object*' to 'int' " I have a conditional set up "if checked door = 1, rundialog blah de blah" if checked door = 0, run this script: here it is in the room script. function object0_b() { // script for Object 0 (Bathroom Door): Interact object char...
- Thu Jul 12, 2007 10:21 pm
- Forum: Game Making Forum
- Topic: Need some AGS help
- Replies: 3
- Views: 3591
- Thu Jul 12, 2007 8:44 pm
- Forum: Game Making Forum
- Topic: Need some AGS help
- Replies: 3
- Views: 3591
Heheh... I'm not using a GUI yet for my text window, as I don't have a suitable outline image. Also, all the characters have different text colors... they just don't change when I change the numbers. Also, they're hideous. Oh, and thanks for the script help. Hopefully that works. :D EDIT: I am usin...
- Thu Jul 12, 2007 8:21 pm
- Forum: Game Making Forum
- Topic: Need some AGS help
- Replies: 3
- Views: 3591
Need some AGS help
First of all, I'm using AGS version 271, if you care. I'm using the sierra style with background (portrait) text... but I can't seem to get the text colors to change based on the numbers I give the character speech. They seem almost arbitrary. I am using a 16-bit depth to the game, if that makes a d...
- Sun Sep 17, 2006 2:42 am
- Forum: General Forum
- Topic: "Because you DO need to wait"
- Replies: 21
- Views: 13778
- Sun Sep 17, 2006 2:37 am
- Forum: General Forum
- Topic: What makes Quest For Glory so great?
- Replies: 16
- Views: 6865
- Mon Jun 19, 2006 12:01 am
- Forum: Off-Topic Forum
- Topic: Resignation From Hero6
- Replies: 15
- Views: 3553
- Thu Jun 08, 2006 3:41 am
- Forum: Off-Topic Forum
- Topic: Random rants go here.
- Replies: 701
- Views: 606904
I just stayed up until 3:30 in the morning, and all I've got to show for it is being the winner of this auction . :D very nice. I got KQ6 on Cd off ebay a few months or so ago. y'know, I don't think I've ever owned SQ2... just played it on my uncle's computer. anyway, blah blah blah. awesome pidgeo...
- Thu Jun 08, 2006 3:38 am
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: How do I get by the snake after leaving enchanters cave
- Replies: 2
- Views: 3696
- Thu Jun 08, 2006 3:34 am
- Forum: Off-Topic Forum
- Topic: Game Quest: Adventure Game Novel Released!!
- Replies: 50
- Views: 12839
I will tell you the truth. When I first read about this book, I thought it would be terrible. But I figured I'd download the first 5 chapter pdf file and check it out anyway. Boy, was I wrong. I'm on chapter 13 on your site now and I can't stop reading it. I dig it a lot. Mostly I only read Stephen ...
- Wed Jun 07, 2006 5:25 am
- Forum: Game Making Forum
- Topic: First game
- Replies: 12
- Views: 6781
- Wed Jun 07, 2006 4:18 am
- Forum: Game Making Forum
- Topic: First game
- Replies: 12
- Views: 6781
I'm a bit stumped as to why Game - Display a message takes precedence over everything. Until I figure that out, the game's gonna take a bit longer. I appreciate the support from everyone, but believe me when I say this: This game sucks royally. You will play it for 5 minutes, beat it, and say, that ...
- Tue Jun 06, 2006 1:44 am
- Forum: Game Making Forum
- Topic: First game
- Replies: 12
- Views: 6781
As my friends are lazy and I suck royally at drawing animations from scratch, I've simply ripped the bear from KQ5 for The Bear Cave. Once my brother and I sit down and put a good hour or two into it, it'll be finished. Very short, very pointless, but finished nonetheless. All the rooms save one are...
- Sun Jun 04, 2006 7:06 am
- Forum: Game Making Forum
- Topic: technique for drawing grass and dirt
- Replies: 17
- Views: 8644
This is one of the most helpful topics ever. I just played around with CoL and a background I designed in paint, here's how it looks now http://img220.imageshack.us/img220/6990/outsidehouse1jp.jpg the grass was just solid green and the sky was just solid blue before. I WAS going to texture them but ...
- Sun Jun 04, 2006 3:13 am
- Forum: Off-Topic Forum
- Topic: more QFG fan music
- Replies: 5
- Views: 2041
more QFG fan music
from Tomeobic Robchitis. That's me, and my friend Rob. It's a semi-parody song about QFG1 vga. http://zebox.com/toothrag/ That page is very old, click it, ignore everything, then just scroll down to hear the song. It's called "Quest for... oh, crap" Here, have some "lyrics." Tom:...