Search found 115 matches

by dungeonsofdorks
Wed Feb 06, 2008 9:51 am
Forum: Game Making Forum
Topic: Need help with character collisions
Replies: 6
Views: 4142

The function triggers when they aren't actually touching, though transparency edges may be touching. That's my problem. I need a way around that. There are no objects between them.
by dungeonsofdorks
Wed Feb 06, 2008 3:48 am
Forum: Game Making Forum
Topic: The Bear Cave, nearly complete
Replies: 7
Views: 5711

Er... okay.
by dungeonsofdorks
Wed Feb 06, 2008 1:02 am
Forum: Game Making Forum
Topic: Need help with character collisions
Replies: 6
Views: 4142

Need help with character collisions

I'm trying to make it so that when a character touches the main character, it kills you. It's successful, I've used the IsCollidingWithChar function and like I say, everything works. It's just that he isn't close by. I imagine it has to do with transparencies. Is there any way around this? I don't w...
by dungeonsofdorks
Sat Aug 04, 2007 5:02 am
Forum: Game Making Forum
Topic: The Bear Cave, nearly complete
Replies: 7
Views: 5711

There's written dialogue but no spoken dialogue. Seems unnecessary for such a short game. That's his muzzle, not lipstick. Or if it is lipstick, blame Sierra. I stole the bear from KQ5.
by dungeonsofdorks
Thu Aug 02, 2007 5:57 am
Forum: Game Making Forum
Topic: The Bear Cave, nearly complete
Replies: 7
Views: 5711

It's about trying to escape from the bear cave. You're trapped in it. You have to get out.

Yeah, that's about it.
by dungeonsofdorks
Wed Aug 01, 2007 2:42 am
Forum: Game Making Forum
Topic: The Bear Cave, nearly complete
Replies: 7
Views: 5711

The Bear Cave, nearly complete

EDIT: It should be noted that the reason I'm posting this here and at IA is because my computer is lame as hell and no longer lets me on bigbluecup.com. Thank you. I know this is way overdue as I started it... what... over a year ago? More than that? Less? I don't even remember. It was really just a...
by dungeonsofdorks
Wed Aug 01, 2007 2:28 am
Forum: General Forum
Topic: Question about Katta in the remake.
Replies: 52
Views: 26028

Well, she does have to feed Abdulla's fat ass.  :lol
by dungeonsofdorks
Fri Jul 13, 2007 5:51 pm
Forum: Game Making Forum
Topic: I'm now having another really odd problem.
Replies: 5
Views: 3880

Okay, I just had something out of order. However! Dialog 8 is still playing at the end, right before 12 and 13. It doesn't happen when it's supposed to. I don't get it. Back when I was doing "display message" or "character.say" functions, I didn't have this problem. Why should it...
by dungeonsofdorks
Fri Jul 13, 2007 4:29 pm
Forum: Game Making Forum
Topic: I'm now having another really odd problem.
Replies: 5
Views: 3880

Aha. Thanks. I still have the problem of things out of order. Here's my edit...  // script for Object 0 (Bathroom Door): Interact object   if (GetGraphicalVariable("bdoor") == 1) { RunDialog(6); } if (GetGraphicalVariable("bdoor") == 0) { character[EGO].Walk(161,  106, eBlock, eW...
by dungeonsofdorks
Fri Jul 13, 2007 4:14 pm
Forum: Game Making Forum
Topic: I'm now having another really odd problem.
Replies: 5
Views: 3880

Ok... I fixed it... character[EGO].Walk(161,  106, eBlock, eWalkableAreas); RunDialog(; object[0].SetView(3); object[0].Animate(0, 4, eOnce, eBlock, eForwards); character[EGO].ChangeView(9); object[0].Animate(0, 4, eOnce, eBlock, eForwards); Wait(240); object[0].Animate(0, 4, eOnce, eBlock, eForward...
by dungeonsofdorks
Fri Jul 13, 2007 4:00 pm
Forum: Game Making Forum
Topic: I'm now having another really odd problem.
Replies: 5
Views: 3880

I'm now having another really odd problem.

" Type mismatch: Cannot convert 'Object*' to 'int' " I have a conditional set up "if checked door = 1, rundialog blah de blah" if checked door = 0, run this script: here it is in the room script. function object0_b() {  // script for Object 0 (Bathroom Door): Interact object char...
by dungeonsofdorks
Thu Jul 12, 2007 10:21 pm
Forum: Game Making Forum
Topic: Need some AGS help
Replies: 3
Views: 3591

OKAY. I got it. Finally. My help file works again. After your dialog's initial "run-script #" if (parameter==1) { character[EGO].Walk(210, 133); Wait(40); character[EGO].ChangeView(13); character[EGO].Animate(0, 4, eOnce, eBlock, eForwards); character[EGO].Animate(0, 4, eOnce, eBlock, eBac...
by dungeonsofdorks
Thu Jul 12, 2007 8:44 pm
Forum: Game Making Forum
Topic: Need some AGS help
Replies: 3
Views: 3591

Heheh... I'm not using a GUI yet for my text window, as I don't have a suitable outline image. Also, all the characters have different text colors... they just don't change when I change the numbers. Also, they're hideous. Oh, and thanks for the script help. Hopefully that works.  :D EDIT: I am usin...
by dungeonsofdorks
Thu Jul 12, 2007 8:21 pm
Forum: Game Making Forum
Topic: Need some AGS help
Replies: 3
Views: 3591

Need some AGS help

First of all, I'm using AGS version 271, if you care. I'm using the sierra style with background (portrait) text... but I can't seem to get the text colors to change based on the numbers I give the character speech. They seem almost arbitrary. I am using a 16-bit depth to the game, if that makes a d...
by dungeonsofdorks
Sun Sep 17, 2006 2:42 am
Forum: General Forum
Topic: "Because you DO need to wait"
Replies: 21
Views: 13778

wussie wrote:lucas arts had nothing to do with kotorII, that game was made by bioware and liscensed by lucas arts.
Bioware made the first KOTOR. OBSIDIAN made KOTOR 2, and lucasarts rushed them to get it done, hence KOTOR2=not up to snuff.
by dungeonsofdorks
Sun Sep 17, 2006 2:37 am
Forum: General Forum
Topic: What makes Quest For Glory so great?
Replies: 16
Views: 6865

What makes Quest For Glory so great?

The fact that I am not on fire.
by dungeonsofdorks
Mon Jun 19, 2006 12:01 am
Forum: Off-Topic Forum
Topic: Resignation From Hero6
Replies: 15
Views: 3553

I'm sorry to hear that, Swift. I hope things (with you, not the game) are okay. Take care of yourself.


EDIT: rebuttal left apparently directed at nothing now removed.
by dungeonsofdorks
Thu Jun 08, 2006 3:41 am
Forum: Off-Topic Forum
Topic:  Random rants go here.
Replies: 701
Views: 606904

I just stayed up until 3:30 in the morning, and all I've got to show for it is being the winner of this auction . :D very nice. I got KQ6 on Cd off ebay a few months or so ago. y'know, I don't think I've ever owned SQ2... just played it on my uncle's computer. anyway, blah blah blah. awesome pidgeo...
by dungeonsofdorks
Thu Jun 08, 2006 3:38 am
Forum: King's Quest II: Romancing the Stones Forum
Topic: How do I get by the snake after leaving enchanters cave
Replies: 2
Views: 3696

first you need to click the dynamite on it
then you need to click your hand on the dynamite to set the timer
then get the hell outta there before it blows!

note: I'm lying.
by dungeonsofdorks
Thu Jun 08, 2006 3:34 am
Forum: Off-Topic Forum
Topic: Game Quest: Adventure Game Novel Released!!
Replies: 50
Views: 12839

I will tell you the truth. When I first read about this book, I thought it would be terrible. But I figured I'd download the first 5 chapter pdf file and check it out anyway. Boy, was I wrong. I'm on chapter 13 on your site now and I can't stop reading it. I dig it a lot. Mostly I only read Stephen ...
by dungeonsofdorks
Wed Jun 07, 2006 5:25 am
Forum: Game Making Forum
Topic: First game
Replies: 12
Views: 6781

Yeah, I wasn't writing scripts, just using the interaction things. I fixed it now, though. Thanks!  :)
by dungeonsofdorks
Wed Jun 07, 2006 4:18 am
Forum: Game Making Forum
Topic: First game
Replies: 12
Views: 6781

I'm a bit stumped as to why Game - Display a message takes precedence over everything. Until I figure that out, the game's gonna take a bit longer. I appreciate the support from everyone, but believe me when I say this: This game sucks royally. You will play it for 5 minutes, beat it, and say, that ...
by dungeonsofdorks
Tue Jun 06, 2006 1:44 am
Forum: Game Making Forum
Topic: First game
Replies: 12
Views: 6781

As my friends are lazy and I suck royally at drawing animations from scratch, I've simply ripped the bear from KQ5 for The Bear Cave. Once my brother and I sit down and put a good hour or two into it, it'll be finished. Very short, very pointless, but finished nonetheless. All the rooms save one are...
by dungeonsofdorks
Sun Jun 04, 2006 7:06 am
Forum: Game Making Forum
Topic: technique for drawing grass and dirt
Replies: 17
Views: 8644

This is one of the most helpful topics ever. I just played around with CoL and a background I designed in paint, here's how it looks now http://img220.imageshack.us/img220/6990/outsidehouse1jp.jpg the grass was just solid green and the sky was just solid blue before. I WAS going to texture them but ...
by dungeonsofdorks
Sun Jun 04, 2006 3:13 am
Forum: Off-Topic Forum
Topic: more QFG fan music
Replies: 5
Views: 2041

more QFG fan music

from Tomeobic Robchitis. That's me, and my friend Rob. It's a semi-parody song about QFG1 vga. http://zebox.com/toothrag/ That page is very old, click it, ignore everything, then just scroll down to hear the song. It's called "Quest for... oh, crap" Here, have some "lyrics." Tom:...