Search found 1169 matches

by adeyke
Fri Jul 10, 2015 6:10 pm
Forum: Off-Topic Forum
Topic: A Thought on the Extra Skills in QFG
Replies: 10
Views: 24725

Re: A Thought on the Extra Skills in QFG

Fighters just can't climb in QfG1-3 unless you specifically give them climbing skill. Only thieves start out with that skill naturally. So the inability to climb is part of what sets those two classes apart. In QfG1-3, every puzzle the fighter encounters has a solution that doesn't involve climbing.
by adeyke
Thu Jul 09, 2015 6:51 pm
Forum: Off-Topic Forum
Topic: A Thought on the Extra Skills in QFG
Replies: 10
Views: 24725

Re: A Thought on the Extra Skills in QFG

I've never played an Elder Scrolls game, but it's more likely that any similarities are just because the two series are both in the western RPG genre.
by adeyke
Thu Jul 09, 2015 6:21 pm
Forum: Off-Topic Forum
Topic: A Thought on the Extra Skills in QFG
Replies: 10
Views: 24725

Re: A Thought on the Extra Skills in QFG

I don't understand your complaint. You make it sound like the game forces you to play a hybrid, when all it does is give you that option. How does that option hurt the game?
by adeyke
Thu Jul 09, 2015 5:28 pm
Forum: Off-Topic Forum
Topic: A Thought on the Extra Skills in QFG
Replies: 10
Views: 24725

Re: A Thought on the Extra Skills in QFG

I don't think it's a bad thing that you're given the option to get the cross-class skills. I just recommend that people not exercise that option until they've played through the game as the pure classes. I suppose it's a bit like the soda fountains found in some fast food restaurants. Suppose there'...
by adeyke
Thu Jul 09, 2015 3:16 pm
Forum: Off-Topic Forum
Topic: A Thought on the Extra Skills in QFG
Replies: 10
Views: 24725

Re: A Thought on the Extra Skills in QFG

Please use proper capitalization. That was painful to read. Some content is available to anyone with the required skills, while other content is only available to the characters with the appropriate class. This true in all QfG games, to varying extents. For example, most spells are available to anyo...
by adeyke
Thu Jul 09, 2015 12:27 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: An Actual Game Opening for QFG2VGA
Replies: 2
Views: 8525

Re: An Actual Game Opening for QFG2VGA

I think QfG5's intro is a great example of what not to do. It spoils the entire plot: Minos had Bruno kill the king and is trying to destroy the dragon pillars in order to seize the throne. And yet, when you play the game, you can't actually act on this information, and the game is mainly about tryi...
by adeyke
Thu Jul 09, 2015 12:06 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Walkthrough please
Replies: 5
Views: 10694

Re: Walkthrough please

If sections 6-8 of that guide don't count as walkthroughs, I really don't know what you're looking for.
by adeyke
Wed Jul 08, 2015 9:34 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Walkthrough please
Replies: 5
Views: 10694

Re: Walkthrough please

There's an unofficial walkthrough/guide here.
by adeyke
Wed Jul 08, 2015 12:53 pm
Forum: King's Quest I VGA Remake Forum
Topic: Just Curious about KQ1VGA
Replies: 1
Views: 12885

Re: Just Curious about KQ1VGA

Sierra never made a KQ1VGA. The original KQ1 used the AGI engine. They then remade it using the SCI engine. This was much more sophisticated, but it was still EGA and still had a typing interface. KQ1 didn't have a version with VGA graphics and a point-and-click interface prior to AGDI's remake.
by adeyke
Wed Jun 24, 2015 1:59 pm
Forum: King's Quest II: Romancing the Stones Forum
Topic: Can not find Mermaid
Replies: 3
Views: 19710

Re: Can not find Mermaid

Have you talked with the Door of Destiny yet? If you've done that, the mermaid should appear on the screen west of the house.
by adeyke
Wed Jun 24, 2015 1:55 pm
Forum: King's Quest III Redux: To Heir Is Human Forum
Topic: Ran out of food
Replies: 1
Views: 12172

Re: Ran out of food

The Behrs keep making new porridge. You can give that to the wizard.

There's no need to follow a walkthrough exactly. A lot of the game is open-ended: there are some things you have to do, but you don't have to do them in a particular order or at a particular time.
by adeyke
Fri Jun 12, 2015 12:54 am
Forum: Game Making Forum
Topic: Any plans for KQ4 remake?
Replies: 10
Views: 26211

Re: Any plans for KQ4 remake?

AGDI's remake of KQ3 was already well underway by the time IA announced their remake. Starting over from scratch on a different game wasn't really an option at that point.
by adeyke
Sat May 16, 2015 11:33 am
Forum: Game Making Forum
Topic: How did you start?
Replies: 3
Views: 57949

Re: How did you start?

AGDI is a team, not just a single person. The games are made with Adventure Game Studio.
by adeyke
Sat May 16, 2015 11:31 am
Forum: King's Quest I VGA Remake Forum
Topic: Hosting on my server allowed?
Replies: 1
Views: 12160

Re: Hosting on my server allowed?

No. From the FAQ:
Can I link to your game downloads from my site? Can I distribute your games from my site?
No, you cannot, due to our download tracking system and our legal agreement. Instead, please refer your visitors to our homepage, or as mentioned above, offer to donate server space to us.
by adeyke
Sat Mar 28, 2015 11:27 pm
Forum: King's Quest II: Romancing the Stones Forum
Topic: Hagatha's Cave problem
Replies: 6
Views: 16366

Re: Hagatha's Cave problem

Can you confirm that you are successfully clicking the hotspot of the gem cursor onto the skull? If I recall correctly, it's in one of the corners, not the center. I know that a lot of issues people would have is because of that.
by adeyke
Sat Mar 28, 2015 10:59 am
Forum: King's Quest II: Romancing the Stones Forum
Topic: Hagatha's Cave problem
Replies: 6
Views: 16366

Re: Hagatha's Cave problem

I'm trying to think back to what other problems might be causing this.

You are trying to use the blue gem you got from Neptune, right? Are you clicking the cursor's hotspot (the little blue diamond) on the skull?
by adeyke
Fri Mar 27, 2015 9:07 pm
Forum: King's Quest II: Romancing the Stones Forum
Topic: Hagatha's Cave problem
Replies: 6
Views: 16366

Re: Hagatha's Cave problem

Skipping those things is fine; it won't cause any problems.

Do you have a reason to enter Hagatha's cave yet? If you haven't been to the antique shop yet, it might not let you proceed.
by adeyke
Sun Feb 08, 2015 1:31 am
Forum: General Forum
Topic: wat realease translation french for king quest 1,2,3 remak
Replies: 3
Views: 15042

Re: wat realease translation french for king quest 1,2,3 rem

There aren't any translations for AGDI's remakes, and there won't be any in the future.
by adeyke
Fri Dec 26, 2014 11:18 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Importing my Hero from QFG1 remake to QFG2 remake
Replies: 2
Views: 6328

Re: Importing my Hero from QFG1 remake to QFG2 remake

You need to put the character file into QfG2's install folder, which is probably going to be something like:
C:\Program Files (x86)\AGD Interactive\Quest for Glory II
by adeyke
Sun Dec 07, 2014 10:48 pm
Forum: Technical & Bugs forum
Topic: King's Quest II: Romancing the Stones Technical FAQ
Replies: 21
Views: 54212

Re: King's Quest II: Romancing the Stones Technical FAQ

The game has a resolution of 320x200. A screenshot will thus also be 320x200, which will only cover a tiny part of a modern screen. IrfanView gives you the option of displaying an image fullscreen (F) or resizing it (ctrl-R).
by adeyke
Thu Dec 04, 2014 6:21 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Can't buy any items
Replies: 3
Views: 7658

Re: Can't buy any items

How are you trying to buy things? You need to either click your money pouch on the NPC or click the mouth icon on yourself and choose the buy option.
by adeyke
Mon Dec 01, 2014 1:42 pm
Forum: Off-Topic Forum
Topic: Quest for Glory fan projects
Replies: 30
Views: 66298

Re: Quest for Glory fan projects

It doesn't surprise me that you haven't gotten much criticism. If I had just encountered that site by chance, I'd have quickly navigated away. It's only because you posted about it as member of this community that I felt it worth giving feedback. Had I known how defensive your response would be, I w...
by adeyke
Mon Nov 17, 2014 11:15 pm
Forum: Off-Topic Forum
Topic: Quest for Glory fan projects
Replies: 30
Views: 66298

Re: Quest for Glory fan projects

Your site has some great content: I do find the information about various QfG fan projects very interesting. There are some I'd never heard of, and some I could nostalgic about. However, your site is just incredibly user-unfriendly in its design. I really wish you could overhaul it to bring it up to...
by adeyke
Sun Sep 07, 2014 11:29 pm
Forum: King's Quest III Redux: To Heir Is Human Forum
Topic: Screen up and down borders
Replies: 2
Views: 12608

Re: Screen up and down borders

I think whether you get those borders may depend on your monitor and/or graphics card. If all else fails, you can avoid them by using windowed mode.
by adeyke
Wed Aug 13, 2014 10:07 am
Forum: King's Quest I VGA Remake Forum
Topic: Where's the music?
Replies: 2
Views: 12699

Re: Where's the music?

Only some scenes/screens have music. So if you're not hearing any from just wandering around generic forest screens, that's to be expected. If you don't hear any music on screens that should have it (e.g. the beanstalk), that's a problem.