Leisure Suit Larry 3 vga Cancelled

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Fribbi
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#76 Post by Fribbi » Mon Jun 07, 2004 8:57 pm

Wow thanks Timosity for the useful code, and if you have any more useful codes for me or texts, it would be cool. It takes so many times for me to repaint all this backgrounds as you know so it will help me alot with this.

Just check out my newest homepage to see most of the backgrounds images I have done.

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#77 Post by Snarky » Sun Jun 13, 2004 10:18 pm

Erpy wrote:I take it it's a straight jump then. (straight up)

Have you tried something like [...]

Perhaps this kind of thing will work if you fiddle around with the numbers a bit. I can't check if it really works, but it may look better than your method of jumping when tweaked right.
I played around with this method for a while, and ended up with something more ambitious: a set of functions that allow you to calculate parabolic trajectories for any kind of jump, fall or throw.

These are the functions:

Code: Select all

// This function does falls
//	d is total distance of fall
//	tmax is the total number of time units in the fall
//	t is the current time unit
//	returns: the current distance fallen
function fall(int d,int t,int tmax);


// This function does jumps and throws, using the max height as its baseline
//	du is the max height reached
//	dd is the distance to fall from the max height
//	tmax is the total number of time units of the trajectory
//	t is the current time unit
function ballistic(int du, int dd, int t, int tmax);
Here's how I use them:

Code: Select all

int i=0;
// This jump will take 100 cycles
while(i<=100)
{
  // The character will move left 30 pixels from x=342 to x=312
  character[EGO].x = 342 - i*30/100;

  // The character will jump from a height of y = 150 (6+144)
  // to a height of y = 6 , then fall down to y = 120 (6+114)
  character[EGO].y = 6 + ballistic(144,114,i,100);
  Wait(1);
  i++;
}
This works wonderfully, creating a perfect, smooth arc, with realistic acceleration.

Finally, here's the implementation of my functions:

Code: Select all

function fall(int d,int t,int tmax)
{
  return (d*t*t)/(tmax*tmax);
}

function ballistic(int du, int dd, int t, int tmax)
{
  int tu = tmax*100 / ( 100 + sqrt(100*100 * dd/du) );
  if(t<tu)
    return fall(du, tu-t, tu);
  else
    return fall(dd, t-tu, tmax-tu);
}
You'll need a square root function sqrt() as well. I found several on the AGS Forums.

Thanks for your help with this problem, and I hope someone else finds this useful.

Rambaldi0503
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#78 Post by Rambaldi0503 » Tue Jun 15, 2004 7:50 pm

Fribbi, I finally checked out you website. Looks good! Loved, the bathroom and gym picks the best.

Question: are you programming the game yourself? Why not just work together with Timosity? I coulda sworn I read him writing not too long that he would love if a background artist redid backgrounds for the game.

Or do you just want to learn how to program AGS?

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...

#79 Post by Zeus » Fri Jun 25, 2004 3:37 pm

i hope fribbi that you will not use XXX videos ripped from porno movies
for the '''love sequences''' with our larry!!! :lol

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Re: ...

#80 Post by Rambaldi0503 » Fri Jun 25, 2004 3:40 pm

Zeus wrote:i hope fribbi that you will not use XXX videos ripped from porno movies
for the '''love sequences''' with our larry!!! :lol
What's wrong with that? :lol

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Fribbi
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#81 Post by Fribbi » Fri Jun 25, 2004 9:35 pm

Yes finally am I getting a guests in my lonely website I have being updating alot in this months. I will try to say something more on english in next days.

About the videos I don't have a software to install something from my own works. I'm not even sure if I will use any of that.

I'm first of all practicing to make a game. And I have learn alot new stuffs lately thanks to you guys.

I wish I can put the first demo of the game on the Internet but that would take 30 or 40mb. But I don't have any web account to do that I'm so sorry about that. My game is getting to big because of the mp3 music's and the the small "easter egg" video I have installed for the game.

If Timosity finds my background's works great I can then work with him. I'm ready if he is ready to work together. He has helped me alot with the socials texts he gave me for some months ago.

Thanks again for visit my site and please remember to sign my guestbook when you visit me again.

Image

Image

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#82 Post by timosity » Sun Jun 27, 2004 10:13 am

At the moment, I haven't got the time to commit to a joint project, allthough it would be great, work & life take up a lot of time.

I haven't done much work on my project since christmas, and I seem to have less and less spare time. I'll finish it at a slow pace from here on. but it will probably be my last project of this scale for quite some time.

but I'll help out with any problems when I can

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Fribbi
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#83 Post by Fribbi » Sun Jun 27, 2004 6:52 pm

Hey Timosity I know what you are talking about. It take so many sprites and background to draw all this things. But is it ok I ask you for an favor, what codes did you use for the telephone where Larry has to change clothes like the superman?

And since we are both working on the same game do you have any useful codes or more textst for the game I can use?

Please if you do have it, e-mail it then to me in a zip file thanks. It will speed my works on this project very much. And like I said before I am ready to work with you on this if you are ready as well.

Right now I have being trying to get the girl you can see on the binocular to work from the peak point view to work but it takes time you know.

You know she pull the shades down in a different way. But since I am not going to use this 5 questions in the beginning to open the game because I don't know how to do it, I think it would be better to put a optioin Easy, hard you know. so anyway I have too being trying to figure how low should I let her draw the shades down. And shall I have the game in censored or unsensored level? I am just stuck on this issue. And oh boy, I still don't know how I should program the log puzzlegame for Patti. There is so much I haven't learn yet but I am still focusing on many useful things.

I wonder how many time it toke for those AGDI member to learn on this AGS system. I mean KQ1 VGA was probably easy for them to program but QG2 VGA is sure to be the toughest challange for them and I should know that.

And many people here are always asking for the remake of the toughest questgame I have played Colonel Bequest. Sheesh!

I still want to make Jones in the fast line 2 but I haven't learn how to let the player earn money and spend money and all this time codes you know. But I think that would be easy to work on next. Jones in the fast line 1 was one of my favorite game you know.

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#84 Post by Rambaldi0503 » Wed Jun 30, 2004 5:39 pm

Fribbi wrote:And many people here are always asking for the remake of the toughest questgame I have played Colonel Bequest. Sheesh!
HEY! Jodo's working as fast as he can! :p

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Fribbi
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#85 Post by Fribbi » Tue Jul 06, 2004 10:23 pm

Hey calm down I didn't know there was someone trying to remake that game. BTW remember when I showed you a green sun. It has now finally turned to a red sun.

Image

8o

And here is the newest screenshot from my project.

Image

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...

#86 Post by Zeus » Thu Jul 08, 2004 1:10 pm

interesting work. Do they need a little bit sharpening ?

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#87 Post by Swift » Thu Jul 08, 2004 1:53 pm

I agree. It's lovely but a little sharpening would make it even better.

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#88 Post by Rambaldi0503 » Fri Jul 09, 2004 8:16 pm

Swift wrote:I agree. It's lovely but a little sharpening would make it even better.
Completely agree. It's looking real nice thoguh.

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#89 Post by Klytos » Fri Jul 09, 2004 11:31 pm

It's probably just the way the file has been uploaded.

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#90 Post by Angelus3K » Tue Jul 13, 2004 5:02 pm

I would just like to present.............

a demo of Fribbi's Leisure Suit Larry 3 VGA provided by the Eternal Anubis hosting company :lol

Enjoy!

NOTE: Its only a rolling demo but the game is looking REALLY GOOD!!! My only comment would be that the background art is sometimes a bit too blurry although that is probably becuase the backgrounds are painted.

LSL3 VGA Demo by Fribbi

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#91 Post by Rambaldi0503 » Tue Jul 13, 2004 5:12 pm

DOWNLOADING NOW

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#92 Post by Blackthorne519 » Tue Jul 13, 2004 7:52 pm

Fribbi

Heh. I enjoyed the demo. I must say that some of your screens need some work; they are a little TOO blury to make out, and some of the girls faces are a bit 'stretched' out, but it looks real promsing! I'm just glad you're working on it!

Bt

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Fribbi
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Oh boy my first demo is up!

#93 Post by Fribbi » Tue Jul 13, 2004 11:00 pm

Thanks for the comments I made this demo in only one day because I need to fix the bigger playable demo of it. I let you know when it is done.

Thanks Angelus and Deb. Without you my first demo and the others games from me would never show up here.

I will see what I can do with this blurring things.
8o
Maybe I need to buy new glasses. Hmmm! :o :rollin

But the customers have always right. :D

To AGDI teams:

Game on! I got a demo but not you nah nah nah nah naaah! BwaHahahahaha!

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Re: Oh boy my first demo is up!

#94 Post by Brainiac » Thu Jul 15, 2004 1:10 am

Fribbi wrote:To AGDI teams:

Game on! I got a demo but not you nah nah nah nah naaah! BwaHahahahaha!
They may not have a public demo, but I bet they've got a few private ones. As to your demo, Fribbi, it has potential; image clarity is the best thing for you do address, as everyone else has said.

OT: I now have the most recent post in all 7 forums. I official talk too much. :rollin

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Fribbi
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#95 Post by Fribbi » Fri Jul 16, 2004 7:37 pm

Once again I am having problem with this game and I need your help.

I was trying to install a new GUI and it is just like the King quest 5 ICONBAR. Ok it is the KQ5 GUI thing I am trying to use with my game because it has this wonderful hand icon inside. I copied the formula with it and everythings worked ok but I still have a problem with it.

Everytime I use the new inventory interface the old grey sierra type inventory interface pops up too then. The problem is: How can I let the new inventory works like the old inventory does?

If I try use hand Icon on a item nothing happens. And when I use Eye Icon nothing happens.

But it is so strange because it worked with the demo with one room.
Am I suppose to use this "show inventoryscreen" or is it something else?

What I am trying to say how can I setup a new Inventory interface without using the old Sierra style Inventory interface? I could use the original style but I still think it would be greater to have this GUI.

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Fribbi
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#96 Post by Fribbi » Tue Jul 20, 2004 5:22 pm

Hmm I guess almost everybody here is enjoying a summer vacation now. It is so quiet here now. But ok I will wait for the help then.

Enjoy your summer journeys then wherever you are now.

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Fribbi
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#97 Post by Fribbi » Sat Jul 24, 2004 9:28 pm

Are really no one who can help me here? :cry

Is this because of my behavior in your birthday's threads you don't want to help me?

Ok I am sorry then. I promise I will be a good boy next time then, will you now help me please?


Now look I know the first demo of my game was a big disapointment but I will promise you it will look different in the next demo I promise it.

I am trully sorry about my evil jokes on your birthdays threads, honest.


Oh well I will fix this problem with my own talents on this then. But I still don't know how I can do that. :rolleyes

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#98 Post by navynuke04 » Sat Jul 24, 2004 9:44 pm

I'd love to help you Fribbi, but I hate GUI stuff. If I ever had to do it, I'd probably just find someone else to do it for me. :p

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#99 Post by LucasFan » Sun Aug 01, 2004 11:31 am

My hats off to the boards mods.

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#100 Post by Zeus » Sun Aug 01, 2004 1:01 pm

Ban him. He obviously drawed this picture. But even if he did not,
showing here such a picture deserves a kick on his butts and a ban.

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