The Sierra VGA Background Remakes Thread

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Angelus3K
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#326 Post by Angelus3K » Thu Jan 27, 2005 10:02 pm

Phoenix Software wrote:Angelus3K> So I cant say Hi to anyone anymore?  :p

Khaveen> Yep, true.

Can we please drop this, its such a drag.
You know what I mean Rog  :smokin

JLM5
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#327 Post by JLM5 » Tue Feb 01, 2005 12:42 am

Is this paintover good enough?

Image

The old version and the original background:
Image

Image

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#328 Post by Khaveen » Tue Feb 01, 2005 10:41 am

The problem is that the colours are still EGA. And lighting is messed up.

Vary the colour palette some more.

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#329 Post by Phoenix Software » Tue Feb 01, 2005 4:06 pm

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Last edited by Phoenix Software on Thu Feb 10, 2005 4:17 pm, edited 1 time in total.

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#330 Post by Alliance » Tue Feb 01, 2005 10:31 pm

After many hours of experimenting, I finally made a Sierra-style campfire scene.
I couldn't figure out how to do the wooden cage, so I just didn't draw it in.
Image
Tadaa!

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#331 Post by Phoenix Software » Wed Feb 02, 2005 8:34 am

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Last edited by Phoenix Software on Thu Feb 10, 2005 4:17 pm, edited 1 time in total.

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#332 Post by Khaveen » Wed Feb 02, 2005 9:50 am

The perspective is out of all rules and the grass is too plain. Draw some shadows/highlights to light the scene properly. But I like the VGAish colours you used, it looks great and much better than your first attempt! :)

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#333 Post by JLM5 » Wed Feb 02, 2005 9:52 pm

Do you want I fix and unify it, like I did for almost all of the Moonlit's backgrounds?

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#334 Post by Loeky » Fri Feb 04, 2005 3:32 pm

Here is my paint-over. I'm still working on the door.
Please tell me what before I continue with the other two backgrounds left and right of this one. Because they have to match this one.
Image

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#335 Post by Phoenix Software » Fri Feb 04, 2005 4:03 pm

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Last edited by Phoenix Software on Thu Feb 10, 2005 4:17 pm, edited 1 time in total.

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#336 Post by JLM5 » Fri Feb 04, 2005 4:23 pm

It's a really good background! Much better than the paintover I made. :)

But don't forget to draw the ship and the door, they are essential parts of the picture.

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#337 Post by Loeky » Fri Feb 04, 2005 4:49 pm

Thanks
I did not paint the door and the ship because they are moving objects.
I'm working on the door but I was not happy with the result of my first attempt.

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#338 Post by Fribbi » Fri Feb 04, 2005 5:25 pm

If you didn't noticed. Most of all Sierra vga remakes has put many new things in the backgrounds pictures and let them look more different than the original was.  BTW all of those background pictures you have displayed here looks really good but I think you need to spice it more with more objects or with something else .

Try to make it more different from the original. Thats is my own opinion on this. But I suggest you should play SQ1 EGA and SQ1VGA to understand me better and try to see what is different from the original. Try to understand and see what was added on the backgrounds.

Both KQ games had a new object and looked much different from the original game. I mean I don't think many people like to see only a copied and pasted background with more color added on. It needs to have something more than that ok.

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#339 Post by Khaveen » Fri Feb 04, 2005 6:24 pm

Loeky wrote:Here is my paint-over. I'm still working on the door.
Please tell me what before I continue with the other two backgrounds left and right of this one. Because they have to match this one.
Image
I'm impressed. A very cool SQ1VGA-like choice of colours and the lighting is just perfect. Thumbs up!

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#340 Post by HJRodrigo » Wed Feb 09, 2005 3:37 am

I back and all I can say is sweet work guys!!! Make more backgrouds :p  !

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#341 Post by Loeky » Wed Feb 09, 2005 1:29 pm

I put the door in this background.
Image
Here are my new backgrounds.
Image
Image

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#342 Post by Phoenix Software » Wed Feb 09, 2005 2:11 pm

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Last edited by Phoenix Software on Thu Feb 10, 2005 4:18 pm, edited 1 time in total.

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#343 Post by Khaveen » Wed Feb 09, 2005 2:37 pm

Loeky wrote:I put the door in this background.
Image
Here are my new backgrounds.
Image
Image
I LOVE THEM. I'd like to see more realistic lighting inside the lifts though.

I think you should remake all the Vohaul base inside, and I'll try and make some outside screens (since I've made the asteroid pic)

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#344 Post by Blackthorne519 » Wed Feb 09, 2005 8:42 pm

Loeky,

 Those are just LOVELY!

Bt

eshar
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wow that realy neat

#345 Post by eshar » Thu Feb 10, 2005 1:26 pm

by the way guys i notice that there is a few mor backgrounds. how many more backgrounds still need to be made before every background in the game is redone ?

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#346 Post by Loeky » Mon Feb 14, 2005 1:58 pm

I updated my site with the Space Quest 2 pictures.
I put all the original backgrounds from Space Quest 2 and the new VGA remake backgrounds on my picture page.
Website:
http://www.xs4all.nl/~loeky
Quick link
http://www.xs4all.nl/~loeky/Pictures.htm

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#347 Post by Blackthorne519 » Mon Feb 14, 2005 3:14 pm

Loeky,

 Great job, and overall what an excellent website!

Bt

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#348 Post by Relight » Mon Feb 14, 2005 9:10 pm

Cool. It's nice to see an overview like that. It'd be neat if any potentially scrollable screens would line up and be scrollable.

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#349 Post by Gronagor » Tue Feb 15, 2005 6:57 am

Nice job Loeky! Love your work!!  :D

Edit: Hmmm... I suspect this screen was supposed to be the 'watch' with his arm (the white area):
Image

But it doesn't really matter. :) Just the watch looks great. :)

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#350 Post by ampm » Thu Feb 17, 2005 7:20 am

Great topic.  Thanks to Corby for a super tutorial.

This is the "pink creature" screen.

Image

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