3 hours left for the Inventory birthday party

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dimidimidimi
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3 hours left for the Inventory birthday party

#1 Post by dimidimidimi » Thu Nov 25, 2004 5:39 pm

On Monday the 29th and Tuesday the 30th of November, the monthly PDF magazine for adventure games The Inventory (www.theinventory.org) will be holding the biggest online event the adventure games genre has ever seen. More than 20 well-known developers within the adventure community will be attending the forum party that will celebrate 2 years of The Inventory, to discuss with their fans.

Here comes the list of developers that will be attending the party:

- Al Lowe (Developer of legendary titles such as the Leisure Suit Larry series and Freddy Pharkas)
- AGDInteractive (Developers of the King's Quest and the Quest for Glory remakes)
- Autumn Moon Entertainment (A team of talented developers that used to work in Lucasarts for great titles such as Curse of Monkey Island and The Dig and are now working on the point and click adventure A Vampyre Story, that won our most awaited adventure award)
- DTP (The biggest European publisher of adventure games)
- Frogwares? (Developers of Journey to the Center of the Earth and the two Sherlock Holmes games. Due to the latest events in Ukraine where they are based, their presence is not absolutely certain but they will do their best to attend)
- GMX Media / Artematica (The publishers and developers of the upcoming adventure Martin Mystere which is based on a popular European TV and comic book series)
- Gnosis Games (The developers of the 3D adventure game Broken Saints, based on the award winning online flash comic)
- Himalaya Studios (Developers of the upcoming western adventure Al Emmo)
- House of Tales (Developers of The Moment of Silence and Mystery of the Druids)
- Josh Mandel (Developer of legendary Sierra titles such as Freddy Pharkas and Space Quest 6)
- Ken & Roberta Williams? (The well-known duo that started the legend known as Sierra will be on vaccation during our party, but they said they will try to log in if possible)
- L'Art (Developers of the upcoming comedy adventure Boyz Dont Cry)
- Legacy Interactive (The producers of Law and Order: Justice is Served and Law & Order: Criminal Intent will be there to talk with their fans)
- Microids (The developers of the exciting 3rd person thriller adventure, Still Life)
- Pendulo Studios (Developers of the award winning point and click adventure Runaway, currently working on its sequel, Runaway 2)
- Phoenix Freeware Online (Developers of the unofficial King's Quest IX, the 3D sequel to the popular fantasy series)
- Prograph (Developers of the comedy adventure Tony Tough, currently working on its prequel)
- Razbor Studios (Developers of the sci-fi point and click adventure Legacy)
- Step Creative Group (Developers from Russia working on a first person 3D adventure game with RPG elements called Star Heritage)
- Tale of Tales (Developers of the 3D fantasy adventure 8 that we interviewed in our latest issue)
- TellTale Games (The team that consists of ex-Lucasarts employees who were behind the now cancelled Sam and Max 2 and who are currently working on a new secret title)
- White Birds Productions (Benoit Sokal and his team have worked on the award winning Syberia series and are currently developing the upcoming point and click adventure Lost Paradise)
- Wicked Studios (Developers of the exciting upcoming fantasy adventure Keepsake that we previewed in the 19th issue)

The party will start on Monday at 18:00 GMT and it will take a pause at 24:00 GMT. It will start again at 18:00 GMT on Tuesday and finish at 24:00 GMT on Tuesday. Each developer will have their own section in the forum. All sections will be open for posting from the very beginning of the party on Monday at 18:00 GMT. To avoid confusion and traffic however we have split the party in timeblocks of 2 hours each. Developers will attend the party throughout the timeblock they booked. This does not mean however that they will not be present during the rest of the time, it just means that if someone wants to be certain that a developer would be present he or she would better visit the developer's forum section during the timeblock that this developer have booked. Here comes the schedule:


Monday 29th of November
18:00 - 20:00: Tale of Tales, White Birds Productions, Legacy Interactive, Future Games
20:00 - 22:00: Josh Mandel, Step Creative Group, Microids, AGDInteractive
22:00 - 24:00: Autumn Moon Entertainment, Al Lowe, GMX/Artematica


Tuesday 30th of November
18:00 - 20:00: Pendulo Studios, Gnosis Games, Prograph
20:00 - 22:00: Wicked Studios, Razbor Studios, L'art, Himalaya Studios
22:00 - 24:00: House of Tales, DTP, Phoenix Freeware, TellTaleGames

*All times are GMT
**Timeblocks might change before the even starts, check our forums for possible changes in the schedule


Ken & Roberta Williams as well as Frogwares could not guarantee a timeblock for reasons mentioned earlier. The Birthday Party forum sections will remain open on Wednesday as well, for those who will not be able to attend the party during Monday or Tuesday (for one reason or another) and if developers have the time they will answer some questions then also. Then on Thursday the forums will be locked.

To be up to date with the latest news on the party, check out our forums at:
http://www.theinventory.org/forum/


Everyone is welcome to our party. Hope to see you all there!
Last edited by dimidimidimi on Mon Nov 29, 2004 1:56 pm, edited 1 time in total.

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#2 Post by Alias » Thu Nov 25, 2004 6:09 pm

where is this being held? Maybe I read it all too quickly?

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#3 Post by dimidimidimi » Mon Nov 29, 2004 1:59 pm

It is being held at our forums, at www.theinventory.org/forum . I just wanted to note that AGDInteractive has changed from Tuesday to Monday 20:00 - 22:00 GMT. And Future Games, that developed Black Mirror and are working on Nibiru are going to attend as well on Monday at 18:00 GMT.

Note: We request that those who plan to take part in the conversations register as soon as possible. We are affraid that too many people might try to register at the same time, which ... well we have no idea what it might result into and if there are any registration problems we will be able to fix them before the beginning of the party if you notify us in time.

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#4 Post by Alias » Mon Nov 29, 2004 4:16 pm

Could someone really tell me where to go and what to do?

(sorry, blonde moment proberly) :o

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#5 Post by Alias » Wed Dec 01, 2004 9:32 am

Wow, that party was amazing! :smokin

I hope they make it an anual thing. I was talking to Josh Mandel, it was great!

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#6 Post by Erpy » Wed Dec 01, 2004 9:59 am

It was nice. People who dig through our folders in that forum should get some nice treats, including new screenshots of both QFG2VGA and Al Emmo and some nice background info straight from the horse's mouth.

Image

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#7 Post by Spikey » Wed Dec 01, 2004 1:24 pm

The birthdaygift screenshot is not available at this time, so it seems. I'd like to see it.

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#8 Post by Alias » Wed Dec 01, 2004 4:06 pm

Here it is:

Image

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#9 Post by Jafar » Wed Dec 01, 2004 4:12 pm

54 out of 500? Someone's cheating! :lol

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#10 Post by Fribbi » Wed Dec 01, 2004 5:25 pm

Nooo god dammit I was too late. :cry Al Low has left the building.

To AGDI team:
I wish you could show me a screenshot in the place where the harems girls are and also outsite palace in Rasier.

BTW that screenshot are so bloody red.

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#11 Post by Alias » Wed Dec 01, 2004 6:07 pm

Jafar wrote:54 out of 500? Someone's cheating! :lol
They must of teleported there and took the screenshot. ;)

Sorry to hear fribbi, but AL always replies to e-mails so drop him a line at www.allowe.com

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#12 Post by adeyke » Wed Dec 01, 2004 6:18 pm

I actually did the initial VGA version of that fire cave (and that's the only thing I did anything on). However, as was described at the party, the art is a multi-person job, so most of the work was done by someone else.

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#13 Post by Blackthorne519 » Wed Dec 01, 2004 6:30 pm

adeyke wrote:I actually did the initial VGA version of that fire cave (and that's the only thing I did anything on). However, as was described at the party, the art is a multi-person job, so most of the work was done by someone else.
Hey, very nice job!

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#14 Post by Alias » Wed Dec 01, 2004 7:33 pm

adeyke wrote:I actually did the initial VGA version of that fire cave (and that's the only thing I did anything on). However, as was described at the party, the art is a multi-person job, so most of the work was done by someone else.
I never knew you do art. can I see your original version?

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#15 Post by adeyke » Thu Dec 02, 2004 2:45 am

The touch-up artist really deserves all the credit, for taking my quite mediocre image and making it that masterpiece.

I also didn't know I could do any sort of VGAifying until I tried.

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#16 Post by Blackthorne519 » Thu Dec 02, 2004 3:53 am

Rog wrote:
I never knew you do art. can I see your original version?
I'm gonna guess it looked something MAYBE like this. Maybe better. (10 minute QUICK start VGA convert)

Image

Bt

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#17 Post by adeyke » Thu Dec 02, 2004 4:23 am

Close.

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#18 Post by Blackthorne519 » Thu Dec 02, 2004 4:28 am

Hey, not bad at all man! Mediocre! HAH! You had some excellent shading and definition in there that isn't in the EGA version. I dig. Whoever was the touch up artist made some great cave wall textures, and some excellent lava. The pathway texture, too, is great.


This is fun. See, this is what happens when I grab 10 free minutes and I have some fun.

Image

Sigh. I should have remade this!!!! Heheh. Well, converting EGA to VGA directly is something I've worked on a bit lately, as I wanted to practice the technique. I figure if I spend more than 10 minutes someday, they'll look nice! Well, back to work on my games!

Bt

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#19 Post by Alias » Thu Dec 02, 2004 7:41 am

adeyke wrote:Close.

Image
Your as good as any other artist around here man! ;)

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#20 Post by Fribbi » Thu Dec 02, 2004 11:38 am

When are they going to update the QG2 screenshots pictures page with all of these pictures we have seen in Inventory Magazine and in the Inventory forums?

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#21 Post by Erpy » Thu Dec 02, 2004 11:50 am

Not certain if we will. There's quite a few screenshots in The Inventory and cramming them all into the screenshot page wouldn't do much good. We kept our screenshots pages small on purpose. (the old version of our website had more screenshots, but after the overhaul, we kept the amount of shots in each section limited to 3 or so)

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#22 Post by Fribbi » Thu Dec 02, 2004 12:12 pm

But what if you take those old three screenshots and put the new one instead?

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#23 Post by Alias » Thu Dec 02, 2004 3:29 pm

Just wait until the game comes out, it wont be too long now. ;)
Your like a little child at christmas. :lol

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#24 Post by Fribbi » Thu Dec 02, 2004 7:33 pm

Hey! This is my month now so it is ok now for me to act like a child hehehe :lol . Oops I made a poops in my diaper. Someone come here and help me. ....just kidding.

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#25 Post by Angelus3K » Thu Dec 02, 2004 10:10 pm

Wow, just had a read through of the Inventory birthday forum thingy, looks like it was a success! (Apart from Rog's senseless spamming of several forums lol)

Great idea!! It was cool to hear from people like Al Lowe and Josh Mandel and of course the AGD's!!

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