The Sierra VGA Background Remakes Thread

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#101 Post by adeyke » Sat Dec 04, 2004 6:32 pm

You'll notice that the agidev site links to the Nailhead site for AGI Studio.  The Nailhead site was just the first to come up with a Google search.

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#102 Post by Blackthorne519 » Sat Dec 04, 2004 7:08 pm

Moonlit,

 That screen looks great!!!!!  You're amazingly talented!  Your picture has so much detail - and people will probably say that to shrink it down is a crime, but to fit the VGA look of Sierra, loss of detail happens.  It must have been like that back in the day - to look at an original painting of a background, and compare it to it's scanned version...... well, he's a Bt VGA overhaul of your pic.

Image

JLM, great paintover of the Vine/Berry bush scene. I like it a lot!

And yes, Klitos is right - we are just drawing pretty pictures.  That's it for now.  And if anyone needs original AGI pics, let me know.  I'm the man who knows a guy that knew a girl who dated the guy who has all of them.   :lol

Bt

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#103 Post by Alias » Sat Dec 04, 2004 8:56 pm

Im working on the barien animation heres what I've done. I'm working on the body and hands now.  ;)

Image

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#104 Post by moonlit » Sun Dec 05, 2004 12:27 am

Thanks everyone for the link to agidev studio. This will help me a lot.

Thanks BT for the nice comments, very encouraging.

Great work rog, animations are a lot of work by themselves, having a (maybe partial) set of backgrounds and animations will increase the chance another group of people might someday decide to do a remake.

Regards, Ron AF Greve.

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#105 Post by Blackthorne519 » Sun Dec 05, 2004 12:35 am

Rog wrote:Im working on the barien animation heres what I've done. I'm working on the body and hands now.  ;)
The only thing missing on his face, is that the jaw IS a segmented jaw; it's not smooth. Looks great, though.

Bt

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#106 Post by JWar » Sun Dec 05, 2004 8:35 am

Also, Rog, somehow the last frame makes it look cute and sad instead of scary and angry.

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#107 Post by Alias » Sun Dec 05, 2004 1:07 pm

Okay, I'll add a jaw and work on the last frame to make him less cute.  :lol

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#108 Post by Gav » Sun Dec 05, 2004 9:38 pm

Everyone's pictures are looking great so far. Good work, guys!

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#109 Post by JLM5 » Sun Dec 05, 2004 11:09 pm

By the way, how many backgrounds there are in whole the game? It will probably take a lot of time if we are going to remake all of them...

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#110 Post by moonlit » Mon Dec 06, 2004 12:21 am

With the link provided in previous posts I opened the sq2 resources. I think there are about 70 backgrounds.

Regards, Ron AF Greve

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#111 Post by Alias » Mon Dec 06, 2004 8:45 am

about 10 of them are just blank black pages.

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#112 Post by Relight » Mon Dec 06, 2004 9:00 am

Well, since this thread is about learning how to make better background art, I thought I'd comment that personally, I think Bt that your resizing / whatever makes pictures too blurry. Sierra backgrounds were never that blurry. They had a good mixture between crispness and bluriness. Definitely part of their look was that they were dealing with a limited palette, and that the backgrounds were resized paintings. I certainly echo your comment about how they must have looked at their painted picture and compared it to the screenshot and yeah!

Image

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#113 Post by Alias » Mon Dec 06, 2004 11:46 am

Yes, I like that one. I'll work on the sprites when I get some free time later on this week.

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Another outdoor scene

#114 Post by moonlit » Mon Dec 06, 2004 12:17 pm

Hi veryone,

Since I have quite some spare time this month; here's another one.
Image

Sacled down version

http://moonlit.xs4all.nl/pics/sq2003s.png

I am now going to work on the following pic. Unlikely that I manage to finish it today, so it probably will be next weekend.

http://moonlit.xs4all.nl/pics/sq2009.bmp

Regards, Ron AF Greve[/url]

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#115 Post by Uhanimar » Mon Dec 06, 2004 6:25 pm

moonlit wrote:Thanks everyone for the link to agidev studio. This will help me a lot.
Is agidev studio easy to use? I'm awful at graphics.

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#116 Post by moonlit » Mon Dec 06, 2004 6:35 pm

I didn't make the graphics with AGI dev studio so I don't know if it is easy (and not even sure if it is possible). However if it is, you get low quality graphics like in sq2 (if you don't want to spend time to learn to draw that might actually what you want :-)  ).

I used agidev studio to extract the backgrounds for sq2.

I myself use "The Gimp" to create the graphics voor sq2, which is reasonably straightforward but as with any graphics program you have to spend some time to learn it.

Regards, Ron AF Greve

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#117 Post by Alias » Mon Dec 06, 2004 9:10 pm

Nice work.  ;)

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#118 Post by Uhanimar » Wed Dec 08, 2004 1:43 am

*Jumps in the air* YAYAYAYAYAYAYAYAY!!!!

Hey BT, i followed your instuctions and made my own rock and santa hat! And they looked good too!


YAYAYAYAYAYAYAYAY!!!!


Edit: Image

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#119 Post by Alias » Wed Dec 08, 2004 8:44 am

You still see the pixels though.

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And another bush scene

#120 Post by moonlit » Wed Dec 08, 2004 7:01 pm

And another of the 60 or 70 backgrounds :-)

Image

And the resize version:

http://moonlit.xs4all.nl/pics/sq2009s.png

Regards, Ron AF Greve[/url]

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#121 Post by Loeky » Wed Dec 08, 2004 7:19 pm

Hello all,
I follow this forum for a few years now and played the great remake games of AGDI. I placed a few reply's but mostly I read them. I was remaking one of the pictures of SQ2 myself. I was just praticing my drawing skills. Then I saw this post about SQ2 picture remake. Here is my style of the remake.

Image

I hope the picture is working because it is also my first picture on this forum.

Loeky

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#122 Post by moonlit » Wed Dec 08, 2004 7:43 pm

Hi loeky,

Looks great.  (Unfortunately we have both drawn the same background, Oh well that's the risc of this thread I gues :-)   )

Besides that, your game looks promising, nice pictures.

Regards, Ron AF Greve

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#123 Post by JLM5 » Wed Dec 08, 2004 8:03 pm

I'm still afraid we have too different styles. :rolleyes

Especially the bushes and grass in Moonlit's backgrounds are quite different when compared with backgrounds made by Bt or myself.

Obviously someone must standardize all the pictures of SQ2 when they sometimes are finished.

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#124 Post by Loeky » Wed Dec 08, 2004 8:35 pm

thanks moonlit,
I am practicing on the old pictures of sq2. You were a little faster than me.  :rollin
I am not making a game right now, just drawing pictures. I still have a little problem drawing characters.

Loeky

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#125 Post by Uhanimar » Wed Dec 08, 2004 10:35 pm

Rog wrote:You still see the pixels though.
I know when i posted i forgot about smoothing that out....


Here:

Image

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