KQ9 New Screenshots!

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Blackthorne519
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#26 Post by Blackthorne519 » Tue May 24, 2005 12:48 am

navynuke04 wrote:
Alias wrote:BT, have you eve thought of making a 3D game but with hand blended/painted graphics? To give it that smooth and artistsic feel.  ;)
Have you ever been to the Himalaya Studios website to look at screenshots?
Love the backgrounds; ain't too crazy about the Al Emmo sprite, actually.


Bt

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#27 Post by Alias » Tue May 24, 2005 4:53 pm

navynuke04 wrote:
Alias wrote:BT, have you eve thought of making a 3D game but with hand blended/painted graphics? To give it that smooth and artistsic feel.  ;)
Have you ever been to the Himalaya Studios website to look at screenshots?
Of course. They arent 3D backgrounds though just sprites.

BT> Your just picky.  :p

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#28 Post by Blackthorne519 » Tue May 24, 2005 6:05 pm

Alias wrote: BT> Your just picky.  :p
Perhaps; I just don't like the 3-D look of him, though I love his design.  I understand why they 3D modled him, for time reasons perhaps - maybe some pixel editing of the actual frames of animation would help get rid of that "rendered" look I loathe.  

Bt

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#29 Post by Erpy » Wed May 25, 2005 5:25 pm

Actually, the reason was most likely because 3D animations are often a lot smoother than 2D animations. In 320x200, you can get away with a lot animation wise without the player seeing things skipping. As resolution increases, more frames are required to keep animations smooth.

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#30 Post by Alias » Wed May 25, 2005 7:47 pm

Makes me wander why people wouldent make a hi-res VGA game?

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#31 Post by Wizard » Wed May 25, 2005 8:11 pm

Is this gonna be like the old king's quests in gameplay or is it gonna be like 8(*shudder)?

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#32 Post by adeyke » Wed May 25, 2005 8:51 pm

a hi-res VGA game
Heh.

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#33 Post by Alias » Thu May 26, 2005 7:06 am

Adeyke, still know how to form complete sentences? Please explain your comment.

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#34 Post by Gronagor » Thu May 26, 2005 7:16 am

He probably means that it would be 4 times the work (if 640x480... even more for 800x600)

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#35 Post by Alias » Thu May 26, 2005 7:27 am

And he thinks I dont know that? A friend of mine does VGS-like screen at a very large resolution and it ends up looking a thousand times better than your average 320x200 game.

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#36 Post by Gronagor » Thu May 26, 2005 7:34 am

Alias... I don't think he was laughing at you.
It was probably the thought of creating QfG2VGA in hi-res. Scary thought indeed.

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#37 Post by Erpy » Thu May 26, 2005 8:28 am

QFG2VGA in hi-res...would be interesting, although a pain to work on. A 640x400-game with lots of animation like Al Emmo is already so large that it takes AGS about 20 minutes to load the project and about 10 minutes to save/compile it. (not quicksave)

If QFG2VGA would be hi-res too, it'd be about 1.5 gig uncompressed at least. (due to the large amount of animations in there)

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#38 Post by Fribbi » Thu May 26, 2005 11:01 am

Since they can't sell it on Cd's Why not then try to give it out as a special bonus with a hotdogs's package wich are sold in all foodmarket or let it be included on some magazines or books. I mean lots of computer magazine has always included free demo cd as a special bonus gift so I think they should try it out to give out free cd's on something like that. At least that is what I am going to do when my game will be compleated. But of course since my game will have original story I think I ask for some % of it. I just can't afford to pay for website for my 15 mb game. And well if it will be bigger than that. I can never host it up on the Internet in the future.
Of course I can ask Angelus about hosting my game but I am not sure if he really can do it for me. I just don't want to put big pressure on him.

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#39 Post by adeyke » Thu May 26, 2005 1:23 pm

VGA is, per definition, not high-res.  If you want 256 colours, you're limited to 320x200.  So saying you want a "hi-res VGA game" would be like saying you want a "colourful monochrome game."  I thought the irony of that statement was clear enough.

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#40 Post by Blackthorne519 » Thu May 26, 2005 2:39 pm

adeyke wrote:VGA is, per definition, not high-res.  If you want 256 colours, you're limited to 320x200.  So saying you want a "hi-res VGA game" would be like saying you want a "colourful monochrome game."  I thought the irony of that statement was clear enough.
As did I; most didn't need clarification on that one.  It was, perhaps to say, an oxymoron.


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#41 Post by Alias » Thu May 26, 2005 3:03 pm

Let me rephrase it to make ya'll happy then.

''Makes me wonder why people wouldent make a hi-res VGA-style true colour game?

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#42 Post by MusicallyInspired » Thu May 26, 2005 4:16 pm

I think the proper term would be Super VGA Game, since VGA, by definition, means 320x200 or 320x240 only.

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#43 Post by Vildern » Thu May 26, 2005 6:15 pm

Iirc, there was a whole thread, an interesting one, about "VGA" and "SVGA" a long while ago. It would be nice if someone could fish it.

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#44 Post by Da_elf » Thu May 26, 2005 8:34 pm

this is the problem i found with my project. i was trying to design it at 640x480 however im seeing that AGS isnt structured well enough for it. ill just rescale everything i do down to 320x240 to fit the usual VGA style

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Um...

#45 Post by FatherGhostface » Fri May 27, 2005 11:47 pm

I just though you'd all like to know they have new Screenshots....OH WELL!!

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#46 Post by Yonkey » Mon May 30, 2005 4:40 am

Thanks for great feedback on the screenshots everyone! :)
Wizard wrote:Is this gonna be like the old king's quests in gameplay or is it gonna be like 8(*shudder)?
It will be just like the old KQ games in terms of gameplay since it'll be a screen-to-screen adventure game, but at the same time it won't be like any of the previous KQ games because it's 3D.  

It's also different from Mask of Eternity which was a 3D action-adventure game.  KQIX is a 3D screen-to-screen 3rd person adventure game.   :smokin

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#47 Post by koko992001 » Wed Jun 01, 2005 5:20 pm

The Yoneilkey has spoken  ;)

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#48 Post by Da_elf » Wed Jun 01, 2005 5:29 pm

kinda like mine

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#49 Post by Blackthorne519 » Wed Jun 01, 2005 6:41 pm

Yonkey wrote:Thanks for great feedback on the screenshots everyone! :)
Wizard wrote:Is this gonna be like the old king's quests in gameplay or is it gonna be like 8(*shudder)?
It will be just like the old KQ games in terms of gameplay since it'll be a screen-to-screen adventure game, but at the same time it won't be like any of the previous KQ games because it's 3D.  

It's also different from Mask of Eternity which was a 3D action-adventure game.  KQIX is a 3D screen-to-screen 3rd person adventure game.   :smokin
Regardless, I think it will be very cool!


Bt

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