Hiya Gang, I have decided to attempt a remake/repaint of Laura Bow 1
Colonels Bequest, Above is a before and after shot of 2 screens from the game. Tell me what ya think, I'll post more info later in this new thread.
Prince Alex
Moderators: adeyke, VampD3, eriqchang, Angelus3K
And your opinion definitly counts, would you like the moonlignt reversed so it is shinning in from the windows towards the left instead of the right like it is shown on the before shot except reversed? let me know and I'll give it a try and repost the results.Sir Bob wrote:In the left shots, I think that it would be a little better if there accually was moonlight coming in through the windows but thats just my opinion.
The right one looks great though!
This definitly is serious, I'm not going to let you guys down!, I will be working on my next screen a little later on tonight, I will post each completed screens Before & After shot for everyone to evaluate.MusicallyInspired wrote:Alright! Hope this one's serious this time
Those graphics look very similar to the old LucasArts VGA adventures. You sure you aren't LucasFan?![]()
Thank You Man, more to come soon! no messing around here!Nice art, though, I like them. Would like to see more.
Nope, I'm not Jodo, also I shut avatar off for now till I set up another one, sorry gang, want to make things as easy as possibleBrainiac wrote:Jodo, is that you?![]()
I think it would be easier to capture the frame without the background picture. Use ViewView program to do that.princealexander wrote: 2.Redrawing/painting Laura Bow and animateing her movement around each room. ( I might screen capture each movement frame of Laura from LB2 Dagger Of AmonRa while she is at the museum wearing the light blue dress, just to use as a reference)
Prince Alex
Yes. You also need SCI Resources Dumper. This is the command for the floppy version of Laura Bow 2:princealexander wrote: please save me a little time from web searching so I can go back to painting, do you know where I can get View View?
Thanks
Prince Alex
Code: Select all
SCIResDump /m3 /v1 /p1 /nRESOURCE.000 RESOURCE.MAP -1
Yes I am using AGS 2.71, At this point, I have the understanding of making the walkable areas, walk behind areas/base line, and the how far a character can walk before it walks off the screen into the next room. once all art work is done, I'll have to map all of these things for each room.orieac wrote: Will you use Adventure Game Studio?
EEEEEEEEXCCEEEELEEEEENT!! I will be needing your help when i get to the point of programming the game when the base workings of the game is completed (art work etc.) I'm going to try sending you a private message so we can exchange email addresses if thats cool.Spikey wrote:Dude. I can send you a transcript and timing of events that should take place at certain times. I've started doing that when myself and others tried to remake it. Was very much work and it died quickly. That transcript + timing of events was very essential and very extensive, and was a lot of work to construct. Let me know.
Spikey
okay I downloaded the SCI resource dumper and views viewer from http://vagsoft.chat.ru/sci.html#toporieac wrote:
Yes. You also need SCI Resources Dumper. This is the command for the floppy version of Laura Bow 2:Then you can use ViewView.Code: Select all
SCIResDump /m3 /v1 /p1 /nRESOURCE.000 RESOURCE.MAP -1
They both come with TraduSCI 1.1.2. You can find it at http://www.gabrielknight2k.tk/.
I don't have or use any kind of instant messanger software, if you want to give me more info on what your doing, how this is organized, who is responsible for programming what aspects of the game ETC you can send me a private message on here.Matusel3 wrote:Send me an instant message on AIM at: Monster4x4Jeep. I have a group of people myself that are involved in remaking the colonel's bequest. We are about 3 or 4 rooms into it, and about 3 weeks total. We all work full time jobs and have a very heavy work/responsibility load in the real world. One of us is a professional web developer, I'm personally an IT director working close to 10 or 11 hours a day. Perhaps we could pool resources, because more than anything I'd like to see this project come together. Let me know.
~Matt
Use the ones that came with TraduSCI. They work better because some programs were updated.princealexander wrote: is there any difference by using the ones you said
that are with TraduSCI 1.1.2. that can be found at http://www.gabrielknight2k.tk/.
Readme.txt wrote:SCI Resource Dumper 1.2.2 is able to extract data from the other SCI1.1 and SCI32 Sierra games, but Eco Quest I and Police Quest I (VGA). The program is copyright Vladimir Gneushev, but I have changed this version in order to support some SCI1.1 games like Quest for GLory I (VGA).
Heh, I know this is late, but my computer has been acting up. You are very welcome, and I can see the time and effort you took into putting these backgrounds together. Nice work Princealexander!princealexander wrote:And your opinion definitly counts, would you like the moonlignt reversed so it is shinning in from the windows towards the left instead of the right like it is shown on the before shot except reversed? let me know and I'll give it a try and repost the results.Sir Bob wrote:In the left shots, I think that it would be a little better if there accually was moonlight coming in through the windows but thats just my opinion.
The right one looks great though!Thank You Very Much.
That means alot to me since it may not look like alot of work, but it was. I worked on the left shot for 3 days, the right shot, 2 days, making decisions on some of the little designs, painting and shading pixel by pixel.
for those of you who havn't, save the picture to you system and blow it up on your screen so you can see some of the shading detail a little better, some of it is a bit impossable to see at the small size.
I see what you're sayin' , Actually what I'm trying to do is eliminate some of the Drastic " light spots " on my original repaint the light grey spots are close to the lamps on the walls and on the ground sort of behind the poles, they may be a bit off center though, and yes I see what you are getting at.something else I noticed. The bedroom lamps appear to be gas or oil lamps and the outside lamps appear to be electrical (no flame animation) I was thinking of maybe giving the front door lamps a flame animation so they flicker and light things up even more. I figure this animation would have to be a function I add through AGS. I only know the "very basics" in AGS so far so I'm not sure how I'm gonna do this yet.moonlit wrote:Nice pictures. Would love to play LB1 in vga (only played LB2).
I think though that the 'door' picture is a little dark. Like adding the moonlight in the left picture I think adding some highlights in the right picture would create a bit more ' atmosphere'. (The original has also quite some bright spots).
Regards, Ron AF Greve