King's Quest III 2.0 + Voice Pack OUT NOW!

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Anonymous Game Creator 2
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#51 Post by Anonymous Game Creator 2 » Thu Jun 29, 2006 9:33 am

It's a toss-up between Neighbours and Home and Away as to which one's worse. But whatever the case, Summer Bay and Ramsay Street must be the two most contradictory places on earth; nobody has uttered a single swear word in either suburb for the last 20 years, yet both places see more criminals, acts of violence, and natural disasters than any other place on earth!

Speaking of which, it was funny, in that football episode. That was way back in 2001, during the time when Paul (Jensen Spencer) was taking drugs or something. The AD told a bunch of extras to make a lot of sound out on the field. And every time the camera would film near Paul, they'd shout "You're a wanker, Jensen!" At that point, the AD would stop everything and say something like, "Guys... no, no. You can't say that! You can't call him Jensen on camera. You have to call him Paul.' Then he just went right back to what he was doing! So they oblidged and started shouting "Your a wanker, Paul!" instead.

Heh, well, I thought it was funny. :D

As for the negativity from fans; it's also good to remember that for all the bad stuff that's said, the good things still outweigh them. It's just easier to get caught up in the negative feedback because it hits you harder. That makes it seem like there's more of it; although that's rarely the case.

Most people have intial reactions to things that DON'T feel right to them, and they feel the need to state them so somebody hears their concerns. Whereas if something DOES sit comfortably with them, then it doesn't trigger a need to report anything, and they're just happy to resume playing. We all do it when we see things we disagree with in movies and other games. It's just human nature, I guess. For example, look at the AG thread on Al Emmo; two of the first posts already start out along the lines of "I hate..." This is to be expected. No matter how good a job you do at something, and no matter how hard you try; you'll never, ever be able to please everyone. So you just make things the way YOU want, and leave it at that. If you're happy with the end result and it has met your personal ideals, and that's what's important.

What many fans need to remember is that designers have made things a certain way to fit their own vision. They understand that not everybody will like the way they did things, but in the end, the creator is making the product according to how they wanted things in their own mind. The perfect example is Star Wars fans constantly complaining about George Lucas's decisions with the three prequels. It doesn't matter if they agree with his directions or not... it's HIS story, and he wrote it the way he wanted it to go, according to his own vision.

Many people are very willing to critique things to death, but most will not put themselves into a position where they will get up and attempt a better job themselves, for fear that they will start copping the same kind of negativity for their efforts. In the end, people need to just realize that it's their purpose to be entertained, not become armchair directors. They are more than welcome to try and make their own product and improve in areas where they think you've failed -- but one thing is for certain, they, in turn will inevitably receive negative feedback too. It's part of the job description.

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#52 Post by AsianMusicGuy » Fri Jun 30, 2006 12:26 am

dudes speech pack should be out soon right?

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#53 Post by Alistair » Sat Jul 01, 2006 12:55 pm

Thank God you said that, AGD2, because I'm from Adelaide and was about to say, "I consider being on Neighbours a BAD thing". ;)

Honestly, it's trash. Pseudo-lesbians and psychotics in a suburbian street.

Actually, even worse than Neighbours/Home and Away is Blue Heelers, at least in the credibility department. Stingers too- I love dodgy Aussie crime dramas where so much crime goes down in 1000 popualtion small towns.

Back on topic, while the rantings weren't great from Solarwinds, it seems to have incurred far too retaliatory and vengeful a response, and not at all thought out. Blackthorne's comment was bafflingly horrendous.

- Alistair

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#54 Post by Deloria » Sun Jul 02, 2006 1:04 am

All right:

1) Yes, there are bugs. What game doesn't have at least some? I agree, KQIII had quite a few, but that's not really IA's fault, it's more so that of the beta-tester's.

2) Do you really want to go on a pixel hunt that badly? :P I mean, at least like this the mouse has to be somewhere near the object in question, personally, I prefer it this way, but that's just my opinion.

3) The timer is in the menu.

4) No puzzle in the original requires you to be cruel to the cat. I think you can kick it after taking the cat hair, though, if you're really dead set on abusing animals.

5) Yes, most KQ's did have backround sounds. But the fact that this one does not, does not make it a bad game. One could also say the backround sounds distract.

6) There is no copy protection, either that was an easter egg or a joke.

7)  How else is the food supposed to get to the house? Manannan wants the slave to be as busy as possible, after all.

And for the record, he's called Gwydion. :P

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#55 Post by Erpy » Tue Jul 04, 2006 7:28 pm

After asking Broomie (the topic starter) about it, we agreed it was probably the best to severely trim this thread and hope it'll stay on topic this time.

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#56 Post by maestro » Tue Jul 04, 2006 7:47 pm

Although the whole game was great, I especially like the mood that was set by the use of color in the final part of the game, when Alexander arrives in Daventry.  Those scenes were real works of art.

Playing this game made me hungry for and expanded version of KQ3, so, after I finished it, I went back and played the beta versions of the KQ3+ game that came out a few years ago.  I hope that that game will be finished some day, although I've heard that it's been cancelled.

KQ3 is such a great game that I think there is room for more than one expanded version, so if AGDI were to come out with one version of KQ3+, and someone else were to come out with another version, I'd play them all.

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#57 Post by MusicallyInspired » Tue Jul 04, 2006 10:33 pm

As would I :).

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#58 Post by haradan » Wed Jul 05, 2006 2:01 am

Well, I certainly enjoyed the + in KQ2VGA+ and I would love to see the story of the Father taken farther away, but I'm not sure if I'd like AGDI taking the time to remake KQ3 (assuming they keep remaking old games  ;) ).

My reasons are simple: the same way they have stated they won't remake games that already are in VGA since it would be a waste of time (and I agree) KQ3 now does exist in VGA, even if it's not expanded in plot. With so many games that desperately need an update, making several remakes of the same game, well... I'd still feel its a waste of time (even with the plot changed). Of course they have the right to do exactly whatever they want to, but for me, it would be like remaking KQ1VGA once again just for adding some Father-plot, or KQ5 for the same reason. Somehow, I would prefer their efforts to be aimed somewhere else.

Of course, there's a very interesting solution: they could make an alternate KQ  ;) . Instead of remaking KQ3, they could do some kind of KQ 3.5, i.e. a different story that takes place at the same time that Alexander is missing and that could continue the Father story. That would be a lot better than a KQ3VGA+, IMHO.

But of course, this is just wishful thinking, I really think they are going to move to original projects and I'm not sure they'll have time for remaking old free games. They have a company to run! But I'll be ever thankful for what they've done already, 3 complete games is incredible, don't you think?

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#59 Post by maestro » Wed Jul 05, 2006 2:28 am

Well, AGD2 has stated in the Infamous Adventures forum:
. . . the Father storyline is something Wookie has always intended to continue. In order to do that, a KQ3+ remake following from KQ2VGA would be necessary. It couldn't be done by skipping directly to KQ4+.
But I'm sure they have more important priorities right now.

My point was that I'd like to see anyone complete a KQ3+ that we can play.  There are probably other amature game developers out there that might want to take a crack at it as a first project.  It doesn't have to be AGDI.  The game is so good that it could use multiple interpretations.

A story taking place at the same time as KQ3 depicting what was happening at the same time would be interesting, too.  However, a game has to have a protagonist with a goal to accomplish.  Since Alexander is the one who saves the day, and everyone else is just sitting around waiting to be rescued, I'm not sure what meaningful goal the protagonist cuold have in such a game.  But if one could come up with a meaningful objective for the main character, then that would make an interesting game, too.  Perhaps the Father is planning to prevent Alexander's return, and Graham's goal is to prevent the Father from interfering with Alexander's homecoming.

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#60 Post by haradan » Wed Jul 05, 2006 2:56 am

Or perhaps Graham sends Rosella far away to protect her from the dragon and Rosella's objective is to go back to Daventry to sacrifice for her people, passing through many perils... wait, that almost sounds like KQ4, well, kind of  :rolleyes .

I actually agree that another KQ3 would also rock, no matter who does it (but specially if AGDI does it  ;) ) its just that with so many games in need of an update (SQ2, SQ3, KQ4, Camelot, Colonel's Bequest, Gold Rush, Iceman, PQ2, Larry 2, Larry 3, hey, even Manhunter! (1 and 2) :lol ) well...

I would LOVE to see all of them updated, that's my basic reason for prefering that fangame efforts focus on a game that's not been remade, but it's just a matter of opinion, I prefer to have all games remade once, than having several remakes of fewer games. ;)

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#61 Post by Broomie » Mon Aug 21, 2006 3:07 am

Okay, while Klytos has been asleep after a long day of finally fixing that last bug of KQ3, we are finally pleased to announce that the whole damn thing is done now! I've been up for a long time making sure everything is in order, working right and now I'm pleased to say you can play your King's Quest with a brand spanking new feel and a voice pack to add to that!

Now, from the big dog himself, Klytos left me with his words.

Image

"Well, it's finally here. The long awaited patch and voicepack. Firstly I'd like to apologise to you the fans who have been patiently awaiting this, yes we promised nearly two months ago that this would only take a few days (a week at the most) but things changed. Secondly, I'd like to say that the patch isn't really a patch. Because of the work we did to the game, the patch itself was going to be nearly the same size as the entire build. So we figured why bother having both. Sorry about that folks.

After fixing all the bugs which had been pointed out to us, we went through the game as much as we could and fixed all the minor things (like walkbehind errors, graphical glitches etc) that weren't crashable bugs but certainly detracted from the gaming experience. All in all there were well over 200 errors in this area, not including spelling and gramatical errors. This took us to about the three week point.

Then we decided to add in some things that you the fans pointed out to us were in the classic game and not in our remake. You thought it detracted from the overall game, and although sometimes we didn't agree, we added in what we could. The magic map onboard the pirate ship has been added, as has interactions for every inventory item on the general game world, even if it does nothing it'll bring up a standard response to let you know nothing happened. One of my favorites was to add in some more ambient sounds in the game world, giving the game more of an in-depth feel. For a full list of all the fixes and additions you can open the fix list document in the game directory.

Then there's the things we added because we had some time. (We had the time because of the voice pack, but I'll get to that soon). Something that wasn't a bug, yet annoyed me was not having a delete button in the save game menu, so we added that in, as well as giving players a warning when the save list is full (which was a bug). Sinister decided that Manannan didn't look evil enough and that he should have a "cool" red trim on his robes as he did in the classic game. Although I was sceptical at first he produced some fantastic sprites which neatly fit over the top of the old sprites, so we added them in and they look brilliant. LittleBlueSmurf worked with Sinister and recoloured the dialog portraits which now look even better than they already did. Little things, like adding in a couple of animations we had half-finished for deaths, adding in the fish in the ocean eating you in fly form, putting a chime in when points are scored, we had a little time so we added what we could. And we think it makes for a better game. (We also added in a special ending if you finish the game with full points, we hope you enjoy it, we think it rocks.)

Now the reason we had some time was that we had some major problems with the voice pack. We started going through it and discovered that we had lost some of the voice files, in particular Andy Hoyos' performance of about half of the Manannan files, which everyone assumed somebody else had but nobody did because we all assumed that they were still on the forums which had been hacked a few months ago. So re-recording was required on some parts. Then the painful and slow work of making sure all the files were edited to the same format and the same volume level was done by Ponderer. And finally we added the speech into the game and made sure everything matched up and of course some lines didn't so we had to change the build to match the voice files as much as possible. This took just over a month to do.

So there you have it. That's what we've done over the last two months. That and enjoy the fact that so many people have enjoyed our little project.

Oh yeah, there really wasn't a "Moonlight Sonata" in the first release of the game. We added it into the soundtrack to amuse ourselves watching people looking for it. It was fun, thanks people. I will give you an ironclad guarantee now though, it is definetly in version 2 of the game. I'll even let you know where! Remember that special ending I talked about a few paragraphs ago, it's in there. Honestly. (Note : I'm surprised somebody didn't simply play the music.vox file in the music player which is available to download on the AGS website. Would have been a simple way to prove it wasn't in the game.)

Klytos
Team Leader IA's Kings Quest III Project"


So what the hell are you waiting for?

Download the new patch and voice pack now!

You can view the whole fix list here. We've been busy as you can see. One thing which would be worth mentioning at the moment is that the launcher has been removed, and that means you can install KQ3 wherever you want now and not just in Program Files.

Enjoy!

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#62 Post by Alliance » Mon Aug 21, 2006 3:42 am

Downloading...

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#63 Post by Fender178 » Mon Aug 21, 2006 12:23 pm

Downloading now.

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#64 Post by MusicallyInspired » Mon Aug 21, 2006 4:06 pm

Excellent! *does air guitar*

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#65 Post by ThreeHeadedMonkey » Mon Aug 21, 2006 10:16 pm

Very nice!

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