Games like quest for glory?
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Games like quest for glory?
Tell me, do you know of any games like quest for glory? Combining adventure and rpg elements? I have NEVER EVER found a game like it. It seems like a no brainer too because the genres go together so damn well!
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Games like QFG
Hmm I've heard this is very similar in gameplay to the QFG games but from what I can see it also looks a little Final Fantasyish...
http://www.neverendrpg.com/
http://www.mayhem.sk/index.php?page=neverend
If you get a hold of it lemme know how it is, doesn't look all that bad.
http://www.neverendrpg.com/
http://www.mayhem.sk/index.php?page=neverend
If you get a hold of it lemme know how it is, doesn't look all that bad.
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Re: Games like QFG
The vampire looks ok but the fairy one... I would feel SO damn gay playing that(No offence to our gay viewers).Slarty Bardfast wrote:Hmm I've heard this is very similar in gameplay to the QFG games but from what I can see it also looks a little Final Fantasyish...
http://www.neverendrpg.com/
http://www.mayhem.sk/index.php?page=neverend
If you get a hold of it lemme know how it is, doesn't look all that bad.
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Baldurs gate and neverwinter nights has alot of humer thrown in there! Sadly tho their gameplay is basicly nothing like quest for glory, you don't do to get better you level up. Morrowind I disliked to hell and back.DonQuixote wrote:Have you tried the Baldurs Gate games, Neverwinter Nights, or Morrowind? They're leaning more on the RPG side (and don't have the sense of humor QFG did) but I personally found them to be easy likes.
Isn't Oblivion similar then? From what I heard you get better by repeatedly doing an action. The more you jump, the better you get at it. In fact, people playing Assassins mostly spend their time hopping in the field and picking flowers, increasing their acrobatics and poison making skills. No kidding. 

Theres barely any puzzle aspects tho, it may share some things but not nearly enough to be considered like qfg.antonyo wrote:Isn't Oblivion similar then? From what I heard you get better by repeatedly doing an action. The more you jump, the better you get at it. In fact, people playing Assassins mostly spend their time hopping in the field and picking flowers, increasing their acrobatics and poison making skills. No kidding.
Oblivion is the closest you can get to the QfG series. Its a shame that there are only a few quests in the game which require some puzzle solving, because it would give the game so much more depth.
Bioware has also made a bunch of RPGs which might be attractive to QfG fans. I personally have played Star Wars: Knights of the Old Republic 1 and I just started playing through the 2nd part. It has semi-turn based action though, so its hard to get used to at first, but if you give it some time, you will enjoy it. That being said, the game they released after that, Jade Empire, had realtime action. Mass Effect is the next game in their line of RPGs and it looks incredible. Its an RPG mixed in with a strategic first person shooter. (And personally I think its a test game before they make Knights of the Old Republic 3; KOTOR2 wasn't as impressive as KOTOR1, so they want to make sure they get it right this time).
From what I saw in KOTOR1, the major difference in Bioware's RPGs and Oblivion is that the conversation element is much stronger in KOTOR, it affects how good/bad your character is, and it can effect events in the game (ie you could start a fight, or you could become friends). Also, theres a little bit more of a puzzle element in KOTOR. There also is a better economic system, with gambling, and other sorts of mini games. But Oblivion is more of an open world, and there are just ton of locations to visit, and a ton of people to meet. Unfortunately, the NPCs aren't very compelling in Oblivion as in KOTOR or in the QfG series. Mass Effect looks to take the NPCs to another level. You should check out the videos of it on gametrailers.com, the conversation system looks incredible.
A side note, the upcoming expansion for Oblivion, Shivering Isles, is said to have much more compelling NPCs than the original.
Bioware has also made a bunch of RPGs which might be attractive to QfG fans. I personally have played Star Wars: Knights of the Old Republic 1 and I just started playing through the 2nd part. It has semi-turn based action though, so its hard to get used to at first, but if you give it some time, you will enjoy it. That being said, the game they released after that, Jade Empire, had realtime action. Mass Effect is the next game in their line of RPGs and it looks incredible. Its an RPG mixed in with a strategic first person shooter. (And personally I think its a test game before they make Knights of the Old Republic 3; KOTOR2 wasn't as impressive as KOTOR1, so they want to make sure they get it right this time).
From what I saw in KOTOR1, the major difference in Bioware's RPGs and Oblivion is that the conversation element is much stronger in KOTOR, it affects how good/bad your character is, and it can effect events in the game (ie you could start a fight, or you could become friends). Also, theres a little bit more of a puzzle element in KOTOR. There also is a better economic system, with gambling, and other sorts of mini games. But Oblivion is more of an open world, and there are just ton of locations to visit, and a ton of people to meet. Unfortunately, the NPCs aren't very compelling in Oblivion as in KOTOR or in the QfG series. Mass Effect looks to take the NPCs to another level. You should check out the videos of it on gametrailers.com, the conversation system looks incredible.
A side note, the upcoming expansion for Oblivion, Shivering Isles, is said to have much more compelling NPCs than the original.
Ultima is the closest thing I can think of. It plays differently, but it is an adventure game more than an RPG. Stats hardly even matter in Ultima (I finished my first Ultima without increasing any of my stats at all... mainly 'cause I didn't know how).
And the absolute closest I can think of would be the Ultima Underworlds. They're first-person, which is obviously different from Quest for Glory, but stats play the same sort of role as in QfG (though you have to train them, rather than having them increase automatically), you have puzzles similar to QfG, combat has about the same importance as QfG... Basically, it does seem a lot like QfG, just first-person.
Though, of course, those games are pretty old now. Combining recentness and similarity with QfG, I'd say play Vampire: Bloodlines. Completely different theme, but is still QfG-like.
And the absolute closest I can think of would be the Ultima Underworlds. They're first-person, which is obviously different from Quest for Glory, but stats play the same sort of role as in QfG (though you have to train them, rather than having them increase automatically), you have puzzles similar to QfG, combat has about the same importance as QfG... Basically, it does seem a lot like QfG, just first-person.
Though, of course, those games are pretty old now. Combining recentness and similarity with QfG, I'd say play Vampire: Bloodlines. Completely different theme, but is still QfG-like.
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The turn based fighters are as close as you're going to get any time soon. Arcanum and Fallout are the best in the field there my friends, I strongly advise you check those out if you're at all interested in a game simmilar to QFG. Elder Scrolls? wtf? nothing like anything. If all a game needed to be like QFG was skills that leveled up independantly with a little slap of wit here and there you clearly need to rethink why you liked QFG. For me it's the very abstract refrences and the multiple paths. I enjoy BGI for that purpose but in no sense is it like QFG. There's so much in the game that makes it what it is that it's impossible to recreate without a rip off. It would be like comparing Musically Inspired to Mike Oldfield. I know both are great at what they do but I also know they're a hell of a lot different even if one is following the footsteps of the other.
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One game that I really like is "Fable: The Lost Chapters"
It is not exactly like Quest for Glory, but there are a number of similarities. You get to determine which type of character you want to become by making choices in the game, instead of picking a character type a the very beginning. I believe it was released in 2005, and it's graphics and sound are pretty good. If you're interested, you can check it out here
It is not exactly like Quest for Glory, but there are a number of similarities. You get to determine which type of character you want to become by making choices in the game, instead of picking a character type a the very beginning. I believe it was released in 2005, and it's graphics and sound are pretty good. If you're interested, you can check it out here
Fable is very short and fell WELL short of what it promised, it also has very small linar paths(Think everythings a boxed in hallway) and the good and evil system is pretty pointless(You can change your alignment very easily by either slaughtering guards for about 10 mins or being nice for about 20). It is also extremely easy and has NO puzzles.Ghost_Rider wrote:One game that I really like is "Fable: The Lost Chapters"
It is not exactly like Quest for Glory, but there are a number of similarities. You get to determine which type of character you want to become by making choices in the game, instead of picking a character type a the very beginning. I believe it was released in 2005, and it's graphics and sound are pretty good. If you're interested, you can check it out here
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awesome to see you around again buddy, It's been way to long since my favorite Torontonian (no idea what to call you) was around. I have fable kicking around but I haven't had time to play it. the too short factor of it was fixed in the new edition though wasn't it? not by much though. I heard the original is 8 hours and the lost chapters is 12 but I'm not sure. ah well. Keep in touch.Ghost_Rider wrote:One game that I really like is "Fable: The Lost Chapters"
It is not exactly like Quest for Glory, but there are a number of similarities. You get to determine which type of character you want to become by making choices in the game, instead of picking a character type a the very beginning. I believe it was released in 2005, and it's graphics and sound are pretty good. If you're interested, you can check it out here
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It really is a tough call. If there were a number of games like QFG I don't think too many of us would still be hailing it as much as we do. The only real games that are like QFG, well are the QFG games.
There are a lot of games that fall under the- "if you like QFG, you might like...," category and I think that's what a lot of us are listing; the Baldur's Gate games for example.
There are a lot of games that fall under the- "if you like QFG, you might like...," category and I think that's what a lot of us are listing; the Baldur's Gate games for example.
Baldurs gate 1 does now > bg2 in anyway without mods sir. And with mods it is still missing alot of things that bg2 has, tho bg2 is missing alot bg1 has. Basicly both are good in their own ways (Make sure to use bg1tutu with bg1 tho).Quest For Glory Fan wrote:BGI > BGII by far but as I said earlier Fallout is much closer to QFG than Baldur's gate and has waqy more comedy.
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