(Broomie: hint: It's a troll.)
I can't believe noone told me about this- this is really promising!
I hope something comes of this project (I've been a part of 2 failed SQ fangames

).
On CB, I agree with a bit of what everyone's said. Mainly Laur though- there are obvious flaws with CB, and I'd say it comes back to Roberta Williams. I've never been a fan of her 'ripoff what's been done' brand of "storytelling", Dagger of Amon Ra is an infinitely better game.
BUT- CB has a lot of potential. That review Laur linked to is spot on- Laura seems an awfully dull person when such important events in her life are unfolding, such as her best friend losing the plot. The only time she shows emotion is before a death sequence (hers, I mean!).
Take Fifi and Jeeves for example. There's pointless voyeurism with Fifi there (I mean, I'm no prude, but Laura is a 20's woman who is!), and then, you don't know whether to be upset when they're dead, or nervous, or sort of indifferent. The character development is VERY poor to say the least.
But, you have to look beyond the cliched characters, because te game is kind of supposed to be that. I can say it's another example of how Roberta's not a good storyteller though :P
The obvious original CB flaw is the dumb Act system. If you don't work *everything* out per Act, and trigger the Act event, you might miss something vital (probably will, in fact). In the real world, it doesn't matter if Laura does A, B C or A, C, B, and shouldn't 'trigger' where people are sitting and important events.
Yes, if someone dies, people will move around and things will change, but having a game where if I walk into a room and suddenly there's a body, but I haven't done X/Y/Z yet, and miss XYZ permanently, it's pretty annoying. There is an element of 'mindreading' in CB that throws some detective work out the window.
It's very annoying, and means everyone will miss something (well, lots of things) on their first playthrough, unless they're anal with saving/restoring (which noone would do).
The graphics really aren't a problem with this game, although I like the screens that have been posted. It's all gameplay. Laura Bow 2 was far more intuitive and straightforward, and although I'm a fan of the parser system it was a massive black hole in CB.
Why? You can type things a million ways, plus, it sucks asking every single character in the game a million things, plus, reasking them everytime something changes.
Anyway, it's late, so I'm done.

But I get passionate about the oldies, and I look forward to this remake. Ignore the nay-sayers, CB is one of those Sierra oldies that could really do with one.
- Alistair