I bought the Al Emmo game recently from Himilaya studios and after putting it up in order for me to finish my final exams before giving it all I could, I finally got around to playing the game and finishing it within this three day span! I did use some hints, but most, around 70% of the game was solved entirely by myself and roughly 20% using bona fide hints (just to get you thinking, but not outright tell you what to do) the remainder I got were outright spoilers. But enough of this meaningless estimate on my part, let's go on with the review. Starting with the good side.
First of all, the graphics... I was honestly surprised at the pre-rendered 3D used for the characters, even though I know that these aren't truly 3D art, I was sorta expecting 100% hand-drawn stuff. Maybe the AGDs could tell me the story behind why they chose this method of creating the characters, as I'm really interested in knowing. The cutscenes in the game were very, very impressive, and they came as a small bit of a shocker to me since I stood there marvelling at what could be achieved by AGS, and the scenes throughout the entire game, from start to finish were absolutely amazing. My favorite being the last scenes in the game in the mine, during the Aztec treasure chamber... just that scene alone, even without the gameplay in it (which was very challenging IMHO) would have equalled anything that Sierra could have done in their prime.
And speaking of matching Sierra, the voice acting and music was very well done, and the narrator... oh boy, not only did John Bell sound just like the Gary Owens from the Space Quest series (you did it on purpose, I know

The general atompshere of the game of the game was very engaging and hilarious. By far the funniest scenes, in my opinion, where during the acts when Al Emmo must brave the Indian village abd deal with the chief. I will not spoil this part, just play the game and get to that part, you'll know EXACTLY what I'm talking about, it's that obvious, and it's that good. From the start to the finish, this game just bombards you with humor, from somewhat subtle references to outright ‘in your face' jokes. It really helped me get a lot of laughs and definitely worked to get my creative juices and imagination running, just like old Sierra games did in the past. Great job, guys.

Now on to the protagonist of the game. One thing that sierra games did to us in the past is to create a lot of endearing characters that we fell in love with, cared for, felt for, and wanted to see in adventures again and again... Himalaya studios has achieved this task flawlessly with Al Emmo. From the very first on-screen appearance reading the mail-order bride magazine, you can tell that this guy is a noble version of Lesiure Suit Larry... more noble, and even more naïve than our playboy-wannabe friend (at least LSL had no qualms sleeping with prostitues and actively tried to seduce various girls and didn't seem too bound by any real ethical code (or so I believe... it has been a while since I played through the LSL games)), the guy does everything out of good-intentions and does have a heroic core to him regardless of all the insults and put-downs the narrator throws at him. I found myself laughing at him, getting angry with him, sympathizing with him, wanting him to win the girl (and everything else), and I even defended him in my mind if not outloud to my sister that watched me play the game, and of course, as with all promising adventure game heros, to see him in a sequel. What would he be off to next? Another treasure/bride hunt? Uncovering another group of crooks, saving the town he's in and bringing great prosperity to the place... only to have more rotten vegetables thrown at him as a reward? I don't know, only time will tell. Al Emmo really is the most unlikely protagonist in the Adventure Game genre, but despite all this, he comes off just as well, if not better, than most others.
OK, so now I've said most of what is good. The good in the game far outweighs any negative points, but there are nevertheless negative points and I believe they should be brought up. One of the downsides in the game is it's linear gameplay and lack of a points system. Though this kind of adventure game is just fine, and even some of Sierra's greatest classics were pretty linear (it was actually pretty easy to get full points in QFG 4 even without the use of a points list assisted walkthrough), it would added to the challenge and replayablity to the game to get all the way to the ending and realise that you missed two (or three or four) dozen points that you missed and rub your chin, thinking hard and visualizing the whole game again in your mind, wondering where and how you can get those last few points and get the perfect game at long last. From the looks of it, it seemed that you absolutely need to do everything that can be done in order to finish the core game with no noticable ‘extra' stuff. I really implore you, the AGDs here, to please look into this part in future games you create, it would be that much better for it.
One other thing, while not really a problem, and I've mentioned it earlier, is the use of pre-rendered 3D characters as opposed to hand-drawn. While this point was brought up jokingly in the game as an exchange between Al Emmo and the narrator, I just have this gut feeling that it would have been ever so slighty better with the hand-drawn characters in place of pre-rendered 3D.
So to conclude my review, I'd give the game 9 stars out of 10. It's good and true to all the adventure games of the past, has a great many memorable characters and scenes and a great story over all. The only defect I've mentioned is the one that I found the most troublesome... it's linearity and lack of optional questions or issues to resolve that could have added more challenge, depth and fun (not that it wasn't fun or deep enough anyways), and the very small thing regarding the pre-rendered 3D characters, that's why it didn't get the full 10 stars in my rating. But other than those two, it was just perfect.
Till next time stay cool
