This forum is a place to talk about AGDI games and projects.
Moderators: adeyke, VampD3, eriqchang, Angelus3K
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sjyeager
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#426
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by sjyeager » Sat May 24, 2008 1:21 pm
Bugs huh
i was hopping to be able to play it this year.
darn i guess it won't be done unto next year
dose any one knew a good game to play while waiting
for QFG2 to come out

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jpnuar1
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#427
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by jpnuar1 » Sat May 24, 2008 2:15 pm
Groveborn1234 wrote:"Get rope".
Yeah, but the problem is that you can't get the rope while you're still on it...
adeyke wrote:There's only one house you can rob, and you can only rob it after you're told to do so. To enter it, you just "climb rope" next to the window and then hit the up arrow. You'll automatically climb up towards the window, enter the window, and take the rope with you.
Yep, that's the quest... *grumbles* I swear, if the only reason I could never get past that part was because I stopped climbing when I got to the window... And now I can't even remember whether I tried just climbing to the top first... Well, now I know for if/when I play through the EGA version again... Thanks!
Last edited by
jpnuar1 on Sat May 24, 2008 11:44 pm, edited 1 time in total.
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haradan
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#428
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by haradan » Sat May 24, 2008 7:53 pm
Anonymous Game Creator 2 wrote:Well, Vivendi just got back to us and said that the first CD we sent them over 2 months ago never arrived at their offices. So we've just had to resend it to them again a few days back.
Our contact at Vivendi said that he'll try to hurry the authorization process along, and he expects that we should still be able to release the game according to our currently anticipated schedule.
Mmh. Blame it on the postman. Typical.
And of course, you should THANK THEM for "hurrying" after they lost your CD. Typical. ;)
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sjyeager
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#429
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by sjyeager » Sun May 25, 2008 6:12 pm
Lets get back on subject
how many bugs are there left to fix in the game
and whats the day there hoping it come out i like to know hehe
QFG2 please come out before I grow old and die... :lol
Last edited by
sjyeager on Sun May 25, 2008 6:22 pm, edited 1 time in total.
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sjyeager
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#430
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by sjyeager » Sun May 25, 2008 6:20 pm
haradan wrote:Anonymous Game Creator 2 wrote:Well, Vivendi just got back to us and said that the first CD we sent them over 2 months ago never arrived at their offices. So we've just had to resend it to them again a few days back.
Our contact at Vivendi said that he'll try to hurry the authorization process along, and he expects that we should still be able to release the game according to our currently anticipated schedule.
please tell me when that is please i wont tell anyone else

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sjyeager
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#431
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by sjyeager » Sun May 25, 2008 6:29 pm
Questions
how many bugs?
whats the day that your hoping it comes out? hehe

is there any cheat codes?
whats the max stats you can have?
is there any one on beside me at the moment
am i board or am i insane
... if i am asking questions that are not aloud please tell and ill stop thanks you
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sjyeager
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#432
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by sjyeager » Sun May 25, 2008 6:37 pm

>: ;) :| :\ :x :smokin :rollin :rolleyes :p :o :lol

:D :cry :) :( 8o
meet the smilies they are waiting for too for some one to reply

hehe
I'm bond James bond... smack.. ouch...cut it out...bang...stop it...oh..oops.
wrong script sorry
You want to be a Hero I am that Hero.... bang...smack....crack....
Girl voice heard in the back ground... its Qfg2 you dummy not ..... oops microphone still on
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Anonymous Game Creator 2
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#433
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by Anonymous Game Creator 2 » Sun May 25, 2008 6:45 pm
sjyeager, would you mind using the edit button if you have further questions or comments to add. That will allow you to combine all of your questions into a single post, rather than having 3 separate posts one after the other. Also, please don't post meaningless posts in this particular thread. This thread acts as the main source of updates from the main page. Being concise helps big threads, like this one, to remain uncluttered. Thanks.
In regards to your questions:
1) The same average amount of bugs still remain at the moment.
2) Well, I hope it comes out tomorrow... (but it won't.)
3) There are debug codes, but whether they will appear in the final game is yet to be decided.
4) Max stats are 200 for regular stats, and 250 for any spell that you use the Djinni's wishes for.
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sjyeager
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#434
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by sjyeager » Sun May 25, 2008 6:50 pm
Sorry got out of hand wont happen again
Thanks for the info:)
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Solarkid
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#435
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by Solarkid » Tue May 27, 2008 3:08 pm
Hey all
I was interested about the Djinni wishes...
in QFG2 EGA there were so many different wishes you could type in
are you going to have a huge drop down list to pick from?
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Erpy
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#436
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by Erpy » Tue May 27, 2008 3:35 pm
Yeah, I believe we do.

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Solarkid
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#437
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by Solarkid » Tue May 27, 2008 6:21 pm
Cool, you gonna add any new wishes to the list?
i always thought it would be good if you could wish for a certain nice item or spell
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gamecreator
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#438
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by gamecreator » Tue May 27, 2008 8:09 pm
Anonymous Game Creator 2 wrote:Max stats are 200 for regular stats, and 250 for any spell that you use the Djinni's wishes for.
Is this a change from the original (where I thought you could wish for skills past 200 as well)? If so, why?
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Anonymous Game Creator 2
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#439
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by Anonymous Game Creator 2 » Tue May 27, 2008 8:35 pm
Solarkid wrote:Cool, you gonna add any new wishes to the list?
i always thought it would be good if you could wish for a certain nice item or spell
No new wishes, but there are some 'extras' that will become available after wishing for certain combinations of attributes.
gamecreator wrote:Is this a change from the original (where I thought you could wish for skills past 200 as well)? If so, why?
Nope, both spells and stats can be wished up to 250. T'was a typo on my part.
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avoozl snot
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#440
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by avoozl snot » Wed May 28, 2008 12:08 am
Solarkid wrote:Cool, you gonna add any new wishes to the list?
i always thought it would be good if you could wish for a certain nice item or spell
If you speak to the Djinni, he'll reveal that he volunteered to be in the ring to help a future Hero complete Suleiman's prophecy by defeating Iblis. Things like riches wouldn't help complete that task. He's also not a very powerful Djinni.
In practical terms, there's no use for money or special items that late in the game, and any new spell in this version couldn't be exported to later games.
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Brainiac
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#441
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by Brainiac » Wed May 28, 2008 2:57 am
Anonymous Game Creator 2 wrote:Solarkid wrote:Cool, you gonna add any new wishes to the list?
i always thought it would be good if you could wish for a certain nice item or spell
No new wishes, but there are some 'extras' that will become available after wishing for certain combinations of attributes.
gamecreator wrote:Is this a change from the original (where I thought you could wish for skills past 200 as well)? If so, why?
Nope, both spells and stats can be wished up to 250. T'was a typo on my part.
Concerning the first point...combinations of wishes? Sounds like funny ways to lose. A combination needs at least two units, so if a new wish unlocks for the third, what's the point?
Concerning the second point, I trust Honor remains unalterable?
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Erpy
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#442
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by Erpy » Wed May 28, 2008 4:32 am
Yeah, it still isn't possible to wish your honor up.

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keronian
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#443
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by keronian » Wed May 28, 2008 9:08 pm
avoozl snot wrote:any new spell in this version couldn't be exported to later games.
Well, any NEW spell couldn't be exported... But I always kinda thought it'd be nice if you could wish for the "Zap" spell, since that was the ONLY spell you couldn't get as a non-Magic User that took some points in Magic.
Yes, I realize they finally sell it in QFG5, but yeesh, there's a long wait for a simple spell.
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Erpy
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#444
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by Erpy » Wed May 28, 2008 9:19 pm
Actually, I believe that importing a non-wizard with magic into QFG2 gave you Zap at the start.

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Solarkid
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#445
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by Solarkid » Wed May 28, 2008 11:38 pm
Hmm, really? I never noticed the zap spell randomly appearing when i imported.
Would that not allow you to cast zap on a normal sword instead of a dagger?
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Shalkar
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#447
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by Shalkar » Thu May 29, 2008 4:18 am
Is the game comning out this year or not? sjyeager: Sorry to say but I feel a lil confused. Please tell me you were joking when you said it may come out next year
If the game doesn't make it this year I guess I am gonna have to crawl into a dark closet and cry myself to sleep for a few hours ouch! :\
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Allergic to Katta
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#448
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by Allergic to Katta » Thu May 29, 2008 4:54 pm
I'm pretty sure sjyeager was just being negative, as if to say that QG2 remake still having bugs = months of more hard work without a release.
I'm not sure this is the case... but I wouldn't know. I'm thinking the game's gotta come out this year sometime, but I have yet to even get a hint at that

Just wishful thinking.
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Brainiac
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#449
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by Brainiac » Thu May 29, 2008 5:08 pm
Erpy wrote:Actually, I believe that importing a non-wizard with magic into QFG2 gave you Zap at the start.
Actually, it's not just QfG2. Anyone with a Magic stat will automatically gain Zap upon import into QfG2, QfG3, or QfG5. The last is particularly stupid as Zap is actually purchasable in Shakra's shop (along with the Wizard-only spells from QfG3 and QfG4, Juggling Lights and Resistance).
Personally, I'd kinda like to remove Zap from my Magic & Stealth Paladin. That way, purchasing it from Shakra is finally logical (and after all, it's impossible to build up Zap in QfG3 without access to the magic combat screen, only available to Wizards and Thieves).