
OK, so first things first, and even though I've mentioned it in my previous 'first look thread' I figure it needs to be restated again because it's just that good! Shapeir was amazing, a real bona fide living city with people and shops and life and everything. The fact that you see some parts of the alleyways messed up and broken, and other parts highly decorated and clean is just priceless. What's more even, there are shops (run by your generic Katta merchants no less) that pretty much took me by surprise. See, that's how you make a city that's down to earth and believable... have a few MORE shops around that you won't be able to buy stuff from. I'm serious, it was totally awesome, even the guy who sold wallets had a really witty air to it (“you don't need another purse, it'll be just like the one you have, except with less money”... true and funny!).
But the thing that took the cake, the whole darn thing for all this is... the random attack by the brigand. I don't know if it was supposed to be a once per game deal, but it was so shocking, and so damn cool it was amazing. Shapeir is a nice place to be, very peaceful, but it isn't perfect... and there are muggers out to getcha and here they are! Also I love how you couldn't kill him and he escaped in the end, quite simply put, that's an excellent touch to it since if you killed him, you couldn't just walk away from the scene since people would be asking questions (like I said, Shapeir is a city known for order, and is NOT the type of down-trodden cesspit of a town where you could kill someone and people would just go 'meh' and carry on their business). This also marks the FIRST TIME EVER that I decided to WALK around the alleyways instead of use the map for teleporation since I insisted on seeing everything first!
The other things about it that was a great touch, not just in the remake, but for all adventure games in general, is the fact that not all conversation options are available until either you've figured something out or a certain point in the game makes it known. Not only does this make it much more involving for the player, but makes for vastly better plot development. In most adventure games, you could ask anything, anytime, and this spoils the mood since you could inquire about things that most people would have no idea about (seriously, why would Harik want to make a dispel potion and why would the hero want it unless he saw a creature that might be enchanted, or why ask about elementals that people haven't seen yet or even know exist). I've recently played another adventure game, Altered Destiny (pretty mediocre overall, but not too bad) that had issues like that in some situations as well. The fact that you needed to wait till a certain point, explore, find justifications and evidence for something before inquiring makes it a lot more challenging. Heck, I didn't get a full 500 points this time, and I've always been getting full points since at least 1998! Kudos to you for making a game so challenging that even people who know everything in it by heart can miss something!
So what are some individual touches? Well, like in the movie industry, in which advances in technology made it possible for movie makers to put absolutely anything imaginable into film (with CGI, there is quite literally no more boundaries, anything can be put in), you people fleshed out so much more stuff. The inn not only closes at night (I made a suggestion like that years ago, but you people probably figured it before), but sometimes you see Shema and Shameen enjoying a little private time together, she even comes to listen to Omar when reads his poetry! She ain't some robot maid no more, and neither is Shameen, their relationship is definitely a lot more believable and realistic. Oh yeah, and the cool scene that was shown only in words in the original game was much better for it, especially with them actually waiting around to talk to you and encourage you.
So what else did I not mention about Shapeir? Truth is, I don't know if I said everything yet. My brain is so scrambled with the stuff to mention I don't know what to say next! I heard you people had a third thief mission, but I never found it, maybe I was thinking so much in terms of the original that I completely forgot!
The wizard game was one of the most engaging and innovative I've ever seen. It's gonna take me quite some time to get the hang of it and win on the highest challenge level, but I'm thinking my cognitive functions would probably be grateful for it. Seriously, how DID you program that?
The combat system, I already mentioned, was awesome... and you people even went so far as to implement a new system for the red saurus (another nice touch, BTW) and make it closer to what the original idea of what a saurus should be... a fiercely loyal beast that would not abandon it's owner and would assist him in battle by instinct even if it was not trained to do so. I only got into one fight, but all I can say is, you people have some serious dedication to work so much towards a feature that it would be used so infrequently and at a point in the game in which most people wouldn't bother to use it.
Oh and speaking of nice touches, I love the character development in certain folk, and I'm referring specifically to a certain weaponsmith who seemed angry and anti-social towards you even after you joined his top secret club... but now has a highly appropriate change in attitude after a certain event.

I won't even go towards Raseir right now. It's 1 AM over here and I'll write the rest of the full review later (in the same thread), but for now, I'll leave it at that, gotta either go vegetable shopping (at a 24 hour supermarket right next to here) or snooze to recharge my brain cells, I got a big day ahead of me tomorrow and I'm not sure if I'm gonna play QFG 2 VGA then... but next time it's definitely with a gamewizard involved!

And on a final note... Khaveen's voice, it sorta reminds me of Bill Gate's voice from a Mac Vs PC parody, mixed in with some early video games made in the early and mid 80's, and topping it with a bit of Richard Garriot's voice acting for Lord British. I don't know why, there's something deliciously amusing about a master swordsman and tyrant who has a voice like that, maybe that's why he's so mean... the poor fellow has to compensate for it!

Part 2 coming soon.
Till next time stay cool
