QFG 1 VGA was one of the last remakes that Sierra churned out in the early 90's and it shows in its quality. The graphics are great and usage of claymation monsters and certain characters was great.
The only thing I wish they did was fix (some very few and minor) bugs.
Notably the dagger problem. In all games in the QFG series, you can recover the daggers (or in QFG 5, spears) that you throw at enemies by searching them, or in the case of QFG 3, just leaving the encounter screen. In QFG 1 VGA (and only the VGA, this problem did not exist in the EGA version) is that when you throw a dagger at an enemy, and then fight them, after you win, searching them does not get your daggers back. The only way to get them back is to throw your dagger, go to your inventory and click on the pick up option where you can pick up the daggers you threw. It's weird and awkward. There is another bug where if you kill the brigand that Bruno met at the archery target with a dagger, you can recover the dagger with the pick up option AND by searching his body, thus getting an extra dagger.
The only other problem I can think of is getting Yorick to leave the maze room after you've told him about Elsa and the dispel potion. In the EGA version, he understands your intentions and immediately leaves, in the VGA, he just stays there and even sometimes throws things at you to impede your progress, which is annoying and weird (the only way to get him to leave the room is to cast a spell, any spell, and he'll go).
Beyond that it was an excellent remake and had no fundamental flaws beyond the dagger problem.
Till next time stay cool
