Try Again?

This forum is for discussion about the King's Quest VGA remake. Hints tips, etc.

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Charles269
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Try Again?

#1 Post by Charles269 » Sun Sep 16, 2001 3:53 am

Did you ever consider adding a Try Again option to the Reload/Restart/Quit death message options? I'm thinking something along the lines of LSL6.<br><br>I know this wasn't in the original games, but it could be argued to be as much a needed improvement as the graphics and mouse interface were.<br><br>Saving every ten minutes is surely an option, but it's such an unnecessary option. And personally, I find it to be a hastle. Especially for something as stupid as simply pushing the rock from the wrong side. It's not at all obvious from looking that the ground is sloped downwards.<br><br>Perhaps it would be too much to go through this entire game looking for places where it's possible to die, and put trapping code there, but it's certainly something to seriously think about putting in future games/remakes. <p></p><i></i>

reboog
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Re: Try Again?

#2 Post by reboog » Mon Sep 17, 2001 1:56 am

<br> Hey, <br><br> if you want this feature play Lucasarts games. : ha, ha:<br><br> Seriously, though... <br> It did frustrate me a few times when the path that graham decided to take walked him off a cliff.<br><br> J e f f <p></p><i></i>

adeyke
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Actually...

#3 Post by adeyke » Mon Sep 17, 2001 7:54 am

In a LucasArts game, you often can't do something that kills you in the first place. Some sierra games, like KQ7 and QfG5, IIRC, do have a 'try again' option...<br><br>Personally, I don't want such a feature, mainly because of the nostalgia. When they remade the game, they made it to have a SCI1-like interface and a resolution of 320x200, instead of some things possible with modern computers. That stuff is part of the way sierra adventure games were. Being able to die is another one of these things...<br><br>Also, I think it's a bit nice to be kept on your toes a bit in the game. You have to be careful and remember to save the game from time to time. Being 'invincible' decreases the dangerous feel of situations. The monsters cease to be actual deadly monsters and simply because puzzles to circumvent.<br><br>And, IMHO, a 'try again' option would make some things even <!--EZCODE ITALIC START--><i> more</i><!--EZCODE ITALIC END--> annoying. For example, there are sometimes random monsters that come and kill you. You can just restore and go back there and the monster will probably not be there. But if you used the 'try again' option, you might have to try repeatedly to get away. Then there's the beanstalk and cave maze. They're pretty annoying and challenging as is. But if you could just try again after each death, there wouldn't really be a challenge anymore. You <!--EZCODE ITALIC START--><i> will</i><!--EZCODE ITALIC END--> eventually get past it. There's not the feeling that you're actually going to die if you misstep. It's just annoying that you have to try to go up, fall, try again, fall, try again, etc. <p></p><i></i>

Rognik
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On the other hand...

#4 Post by Rognik » Mon Sep 17, 2001 12:25 pm

How is a "Try again" option any different from saving right before climbing the beanstalk, falling and reloading right before dying? I admit for the random monster scenes, it isn't such a good idea, but for when you DO die? The big problem I see is making a auto-save function for EVERY screen where you could possibly die. That would mean that the front of the castle, the rock, and all the bridge screens would trigger an autosave. That can be really annoying. In fact, I think about half the screen have possible ways to die.<br><br>By the way, I really like how the swimming was done. Much better to have Graham walk through the various ponds, than having to swim in every little ditch. My biggest frustration was falling in, swimming, getting out and falling in again. You'd think he could do a LITTLE bit for himself! <p>Carrots are Nature's toothbrush; celery, its floss.The Shin Sen Gumi motto: Sin, Swift, Slay.</p><i></i>

Anonymous Game Creator 2
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Re: On the other hand...

#5 Post by Anonymous Game Creator 2 » Mon Sep 17, 2001 9:12 pm

Yep, sorry but we won't be implementing this feature into any our games (even though it is quiet easy to add) mostly, due to the points that Adeyke mentioned. We also feel that the whole gaming experience is lessened if there's the constant reassurance of knowing that you can't really ever die.<br><br>True, sometimes it's a drag to die when you haven't saved the game for a long time, but that's why it's good practice to save often. Adventure games are supposed to be about adventure and exploring dangerous things for yourself. To tell the truth, I'm even against having auto-saves, because I feel that they lessen the challenge a lot to. <p></p><i></i>

Phideas
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?!?Try again?!? Is this the BANE of adventure games?

#6 Post by Phideas » Tue Sep 18, 2001 10:48 pm

I just thought I would express my opinions in regards to Try Again and Save. First of all, is there a difference between saving often and Try Again? No. You can do a pretty good job of covering your tracks if you hit that save button like a madman. Playing the game isn't about repitition, it's about the adventure and the story line and the gags. That's what it is to me anyhow. If that's not what it's about to you, then you don't need to click on "Try Again", and can replay the last 20 minutes, that wouldn't bother me in the slightest. Not even to mention that this game is a remake, and therefore should promote a more relaxing happy environment. Remove the frustration.<br><br>Anyhow, in closing, to sum it up, I don't see how it's even possible to consider a 'Try Again' option *ANYTHING* but an innovation to a tried and true classic. And if not for what you've made already.. You guys REALLY REALLY should think about it for the future. You're game developers. Games should be fun and be tailored to the players. Games that aren't, fail, simple as that.<br><br>My two cents.<br>-Phid. <p></p><i></i>

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