KQ1 VGA 3.0 question

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YODAM
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KQ1 VGA 3.0 question

#1 Post by YODAM » Sun Sep 08, 2002 7:34 am

I dont know wether this has been posted befor but.<br>Could someone post what all will be updated for KQ1 VGA Version 3.0?<br><br>Thanx! <p></p><i></i>

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Re: KQ1 VGA 3.0 question

#2 Post by Erpy » Sun Sep 08, 2002 1:25 pm

There might be some more eventually, but here's what I noticed while testing the game.<br><br>- New loading screen at the beginning.<br><br>- Support for translation packs.<br><br>- Truetype Fonts support. (that was not in my version, but I know it's in the game now)<br><br>- Ability to control Graham with the cursor keys.<br><br>- A very rare easter egg is a teensy bit less rare. (but still rare enough to make you miss it if you don't know about it)<br><br>- Improved inventory window. You can scroll through it now and there's a hand icon inside there.<br><br>- The new voicepack will be using compressed format, thus its size is only about 4 MB.<br><br>- The game itself will likely be slightly smaller too because certain sound effects were also re-inserted in MP3-format. (witch cackle, ogre roar etc.)<br><br>That's all I can think of for now.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/nashg ... <!--EZCODE IMAGE END--> <p></p><i></i>

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Re: KQ1 VGA 3.0 question

#3 Post by FullJee » Thu Dec 12, 2002 10:52 pm

Hmmm... Does the color of the loading/saving screen and the "guess the gnome's name" will change ? The color was grey KQ1 while in KQ2, all the window were the same color than the inventory screen, the option screen... (Orange).<br><br>Does there is any plan to add a window like the "Guess the gnome's name" for the magic bowl ? <p></p><i></i>

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Re: KQ1 VGA 3.0 question

#4 Post by Erpy » Thu Dec 12, 2002 11:03 pm

I believe those screens are orange in version 3.0 indeed. The inventory (which was kinda awkward in KQ1VGA) is the same one as the one used in KQ2+. I don't think there are any plans for an input-window with the bowl.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashl ... <!--EZCODE IMAGE END--> <p></p><i></i>

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Bowl

#5 Post by Aeon » Sat Dec 14, 2002 6:14 pm

They should add a talking option in inventory too. That's work for the bowl. <p></p><i></i>

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it will come.................................

#6 Post by The Knight » Sun Jan 12, 2003 1:55 am

It will come when it's ready, I don't care what the release date is, it will come when it comes. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://sc.groups.msn.com/tn/EE/40/Lordo ... s/3/3a.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: it will come.................................

#7 Post by Erpy » Sun Jan 12, 2003 3:36 am

Ever since the deal with KQ2+, we decided not ever to give out release dates again.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashc ... <!--EZCODE IMAGE END--> <p></p><i></i>

glassminotaur
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Re: it will come.................................

#8 Post by glassminotaur » Mon Feb 03, 2003 10:14 am

oh well! <p></p><i></i>

The Knight
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or..........................................................

#9 Post by The Knight » Mon Feb 03, 2003 9:42 pm

Trust me, most of the timw its worst to have a exact release date(i.e. May 15 2003(Anyone know what happen on this date?)), because if it gets delayed, since you were all ready for it and you have to wait some more. In my opinion, I like it without a release date. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://theknightaragorn.netfirms.com/aragorn2.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: or......................................................

#10 Post by Samoht Halfman » Mon Feb 03, 2003 9:58 pm

I agree with the Knight there, it's better not to have one, no matter how much I WANT one. <!--EZCODE EMOTICON START >: --><img src=http://www.ezboard.com/intl/aenglish/im ... ns/mad.gif ALT=">:"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/im ... ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :smokin --><img src=http://www.ezboard.com/intl/aenglish/im ... smokin.gif ALT=":smokin"><!--EZCODE EMOTICON END--> <br><br>As for May 15th 2003, Nibiru ain't comin' this year. <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/im ... /happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <p>"Could I be less alive?"</p><i></i>

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may 15......................................................

#11 Post by The Knight » Mon Feb 03, 2003 10:02 pm

May 15th is the planned release date for The Matrix Reloaded. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://theknightaragorn.netfirms.com/aragorn2.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: may 15..................................................

#12 Post by Samoht Halfman » Mon Feb 03, 2003 10:04 pm

Hehehe sorry I was being a jerk. <p>"Could I be less alive?"</p><i></i>

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Don't..................................................

#13 Post by The Knight » Thu Feb 06, 2003 9:10 pm

Don't worry, I can handle jerks just fine. Just don't be a jerk all the time. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://theknightaragorn.netfirms.com/aragorn2.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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my wants

#14 Post by Lord Sloth » Fri Feb 14, 2003 3:19 pm

<ENTER LORD SLOTH><br><br>I've replayed KQ1VGA and, for what it's worth, I thought I'd give some feedback about the sort of stuff I'd love to see for version 3.0:<br><br>- Sir Graham really needs to go to a full kneel when he greets Edward the Benevolent. It looks really uncomfortable the way he stoops down now, and it would just be one more animation frame, wouldn't it?<br><br>- The scripting of the witch attacking from her broom and of Graham ducking could be cleaned up a bit.<br><br>- The ducking itself could be redone to look like a duck (i.e.: throwing himself on the ground, covering his head), but that may be a bit much for a version update.<br><br>- More leeway when climbing the beanstalk's last few meters<br><br>- Something that was omitted from the transfer from ega to vga, when you leave the gnome without guessing his name, he comments about how he hopes you will come back, he doesn't get many visitors thanks to that annoying troll. I don't know if you'd go so far as to bring back the voice actor, but it would be nice.<br><br>- The speed of the swimming is slower then the more normal walking speed, it would be better IMO not to have to move the scroller whenever I jump in the well. This is a problem in KQ2+ as well, though perhaps most people prefer to walk at high speeds.<br><br>- The goat sprite doesn't walk facing toward or away from the screen unless he walks directly vertical.<br><br>- I think we could survive without the dwarf taking our magic mirror/chest in the mountain catacombs, unless this is meant to be exactly like the original game.<br><br>- How bout some visual hint that the dragon is breathing, if only having the smoke from his/her nose disappear in sync with the sound effect. Would look very cool me thinks<br><br>- And why not a totally revamped plot, history and some character motivation thrown in there, if you have time that is. <br>I is just kidding on that one, for now anyways.<br><br>Apologies if you have already thought of all this, or you think it's a waist of time. Just thought you'd like some feedback.<br><br><EXIT LORD SLOTH> <!--EZCODE EMOTICON START :smokin --><img src=http://www.ezboard.com/intl/aenglish/im ... smokin.gif ALT=":smokin"><!--EZCODE EMOTICON END--> <p></p><i></i>

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more my wants

#15 Post by Lord Sloth » Mon Mar 17, 2003 1:12 pm

<ENTER LORD SLOTH><br>Even though this topic is gathering dust, I thought I'd add that the save game funtion is a bit wonky. Sometimes the newest save games will go straight to the bottom of the list where it takes 10 seconds to get to. It's a FACT.<br><EXIT LORD SLOTH> <p></p><i></i>

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Re: it will come.................................

#16 Post by The Avatar » Tue Apr 22, 2003 12:42 am

Hmm.. Erpy?<br><br>I'm curious which, if any, of <Lord Sloth's> suggestions have been implemented into KQ1VGA 3.0?<br><br>I remember seeing you mention the beanstalk thing on another thread, but I suppose that could be a coincidence. <p><img src="http://www.angelfire.com/realm/virtue/i ... ragon2.gif" border="0" alt="Haba na haba hujaza kibaba!" align="left"></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... eAvatar</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://www.angelfire.com/realm/virtue/i ... bullet.gif" BORDER=0> at: 4/21/03 8:30:50 pm<br></i>

Wolfgang Abenteuer
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Err...

#17 Post by Wolfgang Abenteuer » Tue Apr 22, 2003 12:59 am

KQ<!--EZCODE BOLD START--><strong>3</strong><!--EZCODE BOLD END-->VGA 3.0? Did you mean KQ1VGA 3.0 or is that wishful thinking?! <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>~Wolfgang <p></p><i></i>

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Re: it will come.................................

#18 Post by Erpy » Tue Apr 22, 2003 1:02 am

Some of them have been taken care of. Others remained as they were.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashn ... <!--EZCODE IMAGE END--> <p></p><i></i>

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it will come.................................

#19 Post by The Knight » Wed Apr 23, 2003 1:50 am

How is progress going? Is it almost ready for release? OR will it be a while? <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://image1ex.villagephotos.com/1799499.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: it will come.................................

#20 Post by optic » Wed Apr 23, 2003 5:13 am

Best not ask them that T-Knight...<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/im ... ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> <p><!--EZCODE IMAGE START--><img src="http://www.southwest.com.au/~jackie/signature.JPG" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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King's Quest 1 version 3.0

#21 Post by daventry » Sat May 17, 2003 3:48 am

:-/<br><br>Hi, this is Chris. When will KQ1 3.0 be comming out.<br><br>What will be diffrent then the previous version. <p></p><i></i>

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Re: King's Quest 1 version 3.0

#22 Post by Erpy » Sat May 17, 2003 4:00 am

Please re-read this thread to find the answers to your questions.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashm ... <!--EZCODE IMAGE END--> <p></p><i></i>

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Feedback to feedback

#23 Post by lazygamer » Wed Jun 04, 2003 4:07 pm

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Make the ogre death less gory.<hr></blockquote><!--EZCODE QUOTE END--><br><br>My day that did not make! <!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/intl/aenglish/im ... ns/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> <br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>- Sir Graham really needs to go to a full kneel when he greets Edward the Benevolent. It looks really uncomfortable the way he stoops down now, and it would just be one more animation frame, wouldn't it?<hr></blockquote><!--EZCODE QUOTE END--><br><br>Ok this is just my opinion, but to me, there is a difference between full kneeling and kneeling on one knee. I'm assuming that he kneels on one knee, but I haven't played KQ1VGA in awhile. It's like one knee is honoring thy patron, two knees is submitance... <p></p><i></i>

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