SCI Studio VGA Archive Released

This is a public forum, where you can find out everything you wanted to know about making games. Please don't use this forum as a place to recruit new members.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
orieac
Peasant Status
Posts: 16
Joined: Tue Mar 08, 2005 10:52 am

SCI Studio VGA Archive Released

#1 Post by orieac » Tue Mar 07, 2006 1:00 pm

Since this program was requested several times, i decided to share this info:
SCI Studio wrote:SCI Studio VGA Archive Released

Here it is!

I've finally gotten around to releasing the SCI Studio VGA stuff, source code, and template. I had become busy with other things, including work, as well as exploring other areas of game and hardware development. For to pure sake of becoming a well rounded developer, I couldn't just put all my energy towards one project. However, I didn't want to release SCI Studio VGA until it was completed, but was always just too busy with these other things to get around to doing just that. As a result, it sat collecting virtual dust for a number of years. I sincerely regret this, and wish I had just posted it a long time ago. Better late than never though!

I'm releasing this all as FULL PUBLIC DOMAIN! No GPL or other licenses! You are free to do absolutely anything you wish with it. Distribute it! Modify it! Play with it! Learn from it! (The exception being the SynEdit syntax highlighting component, which was developed by other developers, and uses another license already). It comes with no warranty or support though, it's in your hands now!

SCI Studio VGA has support for viewing all versions of SCI, including SCI32 and LSCI, though because the code was still development, two different exes needed to be compiled, one for LSCI, and one for support of others. A simple code modification could be done to make it support them all in one, but that's the state it's in right now.

The VGA template game for SCI Studio VGA is mostly complete, but not entirely. You'll need the SCI Studio VGA script compiler to do anything with it (included in the SSVGA source code), and LSL1VGA, the interpreter which it's based on. It surely can be tweaked to work on others, but it's in your hands now to do so!

Enjoy!
Link: http://www.bripro.com/scistudio/index.php

User avatar
Angelus3K
Vampiric Moderator
Posts: 3971
Joined: Wed Feb 05, 2003 6:54 am
Location: Newcastle, UK
Contact:

#2 Post by Angelus3K » Tue Mar 07, 2006 1:16 pm

Hopefully devs can do something with this, looks fairly promising.

MusicallyInspired
The Master of All Things Musical
Posts: 4031
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

#3 Post by MusicallyInspired » Tue Mar 07, 2006 4:22 pm

Woohoo! I've been waiting for this for a LOOONG time! Now that its released, people can finally make some stable versions of it! Can't wait...

sgalland
Peasant Status
Posts: 2
Joined: Sat Mar 04, 2006 10:46 pm

#4 Post by sgalland » Wed Mar 08, 2006 9:31 pm

If you look at the message it tells you that its source code. I tried compiling with Borland and it won't compile without some additional header files that I cannot locate. Also its not very stable... hopefully someone can take care of that :)

orieac
Peasant Status
Posts: 16
Joined: Tue Mar 08, 2005 10:52 am

#5 Post by orieac » Wed Mar 08, 2006 10:25 pm

sgalland wrote:If you look at the message it tells you that its source code. I tried compiling with Borland and it won't compile without some additional header files that I cannot locate. Also its not very stable... hopefully someone can take care of that :)
Look in BIN directory. You will find the compiled program.

Relight
Archival Expert
Posts: 2432
Joined: Fri Oct 05, 2001 8:21 am

#6 Post by Relight » Sat Mar 11, 2006 8:59 pm

When I used this program as a beta build, it opened many VGA games and you could extract resources without too much trouble, excepting occasional crashes. But there are some VGA games it wouldn't open at all. I hope that someone will take on the project of working on this utility to make it the ultimate, stable Sierra resource extraction and assembly tool.

Brainiac
Royal Vizier Status
Posts: 2055
Joined: Thu Mar 18, 2004 6:20 am
Location: Somewhere in Ohio...
Contact:

Limit

#7 Post by Brainiac » Sun Mar 12, 2006 9:26 pm

I'm curious as to how far up the Sierra timeline this program can go.  For example, could it extract from, say, QfG4 and GK1, but not QfG5 and GK3?

MusicallyInspired
The Master of All Things Musical
Posts: 4031
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

#8 Post by MusicallyInspired » Mon Mar 13, 2006 3:59 am

I doubt it as I don't think they use any form of the SCI engine.

AsianMusicGuy
Defense Minister Status
Posts: 614
Joined: Fri May 14, 2004 1:07 am
Location: Fort McMurray, Alberta, Canada
Contact:

#9 Post by AsianMusicGuy » Mon Mar 13, 2006 4:35 am

accually GK1 uses sci ver 2.00

MusicallyInspired
The Master of All Things Musical
Posts: 4031
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

#10 Post by MusicallyInspired » Mon Mar 13, 2006 6:34 am

I know GK1 is SCI, I was talking about QFG5 and GK3.

I didn't know there was an SCI2 in existence. I thought after SCI1.1 it was SCI32.

Post Reply