http://www.gamefaqs.com/computer/doswin ... 2659/53981
Additions include several sidequest-type things, a few additions to things I was missing, and some corrections, not all of which I can remember off the top of my head.
Please critique and enjoy. :-D
FAQ Updated! (Version 1.1)
Moderators: adeyke, VampD3, eriqchang, Angelus3K
Re: FAQ Updated! (Version 1.1)
Looks good so far!
In the thief walkthrough you should add how to get out of the jail cell with the rusty nail (if you don't have the pin to pick the lock with). I don't know if you missed any alternative solutions, but keep in mind that people might only check your walkthrough when they get stuck so they might have missed some points.
Also, make sure you add how to get the blue frog.
In the thief walkthrough you should add how to get out of the jail cell with the rusty nail (if you don't have the pin to pick the lock with). I don't know if you missed any alternative solutions, but keep in mind that people might only check your walkthrough when they get stuck so they might have missed some points.
Also, make sure you add how to get the blue frog.
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Re: FAQ Updated! (Version 1.1)
Nice work on the FAQ, I'm a big fan of your work. 
I don't know of anything else to add off the top of my head at the moment (might change when I go through the game again), but it's also possible to die in the guard's house by trying to leave the house too early. You can also die here by casting Fetch on the pottery, much like in the metal worker's house.

I don't know of anything else to add off the top of my head at the moment (might change when I go through the game again), but it's also possible to die in the guard's house by trying to leave the house too early. You can also die here by casting Fetch on the pottery, much like in the metal worker's house.
Re: FAQ Updated! (Version 1.1)
Wow, I had no idea the furnishings were determined by such varied variables. For Saba's weaving, after a bit of experimenting it seems that one time cycle equals two restored stamina points when just randomly walking around.