The problem now is that in consideration of playing through with other characters I don't know which thematic elements are absent. Erpy was good enough to point-out that all break-ins are paladin disqualifiers. This is too bad, as certain break-in houses are optimal environments for raising certain statistics (but not the only ones).
Of course, now that blue frog can be enabled, it's like being left alone with iced bucket of your favorite beer and being told not to drink it. One discovery I've already encountered: blue frog mode includes a subroutine to reduce accentuated statistics (i.e. 999 HP) back to 200 limits when facing the pizza elemental (PE) in the normal storyline. It provides a bonus challenge to the game. Since there isn't a correction for weight, when you're suddenly on the melee screen against PE and your statistics are automatically reduced - so does your carrying capacity; if you've become accustomed to carrying everything because your character is so strong - you're overweight! You must deal with a faster depletion of stamina - and possibly health. Interestingly, certain hits, such as falling pizzas, only take 7 hp hits over that of 12 found during non-blue-frog-mode play.
Character exportation seems to be fine, as anything super-maxed resets to 200 for the export.
I will state that I don't miss the stat-raising exercises with Uhura, trees, nose-picks and blind casting. However, I do want to end up with usable heroes.
