How to play in-game music

This forum is for discussion about KQII:RTS. Hints, tips, opinions, etc.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
TheFatherInLaw
Peasant Status
Posts: 16
Joined: Tue Jan 21, 2003 6:57 am

How to play in-game music

#1 Post by TheFatherInLaw » Mon Feb 17, 2003 1:15 am

I've heard of a way one can be able to play the music used in KQ2+VGA via an AGS player or something without separate tracks from Quest Studios. How can I do this? There are a few tracks I'd rather like to hear.<br><br>Thanks! <p></p><i></i>

Erpy
Forum Administrator
Posts: 11434
Joined: Tue Sep 25, 2001 8:28 pm
Location: The Netherlands

Re: How to play in-game music

#2 Post by Erpy » Mon Feb 17, 2003 3:51 am

If you put the music.vox file into a separate directory and create a small AGS-project, you can play the tunes inside the vox-file with the function "playmusic(int musicnumber)".<br><br>You'll only need a minimum of AGS-knowledge to create such a player.<br><br>Main issues:<br><br>- Not all numbers are occupied by tunes, so you'll do a lot of searching.<br><br>- The ogg-files from QS have higher quality.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nasht ... <!--EZCODE IMAGE END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... ms>Erpy</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://members.chello.nl/c.vanempel/icon.jpg" BORDER=0> at: 2/16/03 9:52:50 pm<br></i>

navynuke04
Honorary AGD
Posts: 5378
Joined: Fri Sep 13, 2002 1:19 am
Location: US of A
Contact:

Re: How to play in-game music

#3 Post by navynuke04 » Mon Feb 17, 2003 4:42 am

Check out <!--EZCODE LINK START--><a href="http://pub57.ezboard.com/froyalquestfor ... =201.topic" target="top">this</a><!--EZCODE LINK END--> thread. <p><!--EZCODE BR START--><br /><!--EZCODE BR END--><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br>"Without the fleet, the contest would be on our home grounds, and war is one contest in which it is best to be on the visiting team." -ADM Nimitz<!--EZCODE BR START--><br /><!--EZCODE BR END--><br><!--EZCODE IMAGE START--><img src="http://navynuke.netfirms.com/sub.gif" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

TheFatherInLaw
Peasant Status
Posts: 16
Joined: Tue Jan 21, 2003 6:57 am

Re: How to play in-game music

#4 Post by TheFatherInLaw » Mon Feb 17, 2003 9:19 am

Thanks! With the list of track names seen at QuestStudios, I'm set!<br><br>Now all I need is for KQ1VGA 3.0 to come out... <p></p><i></i>

Tom Lewandowski
Music Director
Posts: 1780
Joined: Tue Oct 30, 2001 5:35 pm
Location: Wisconsin USA
Contact:

Re: How to play in-game music

#5 Post by Tom Lewandowski » Mon Feb 17, 2003 4:39 pm

Keep in mind, as Erpy pointed out, the game's music is encoded at only 80 kbps, as compared to the individual song files posted at Quest Studios, which average twice that rate.<br><br>With the SONG LIST posted at <!--EZCODE AUTOLINK START--><a href="http://www.queststudios.com/quest/kq2rt ... <!--EZCODE AUTOLINK END--> you should be able to easily play the majority of songs in the game. The SONG LIST doesn't list ALL of them, though...but most are there.<br> <p></p><i></i>

Post Reply