The Sierra VGA Background Remakes Thread

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Blackthorne519
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#151 Post by Blackthorne519 » Sat Dec 11, 2004 12:02 am

JLM

That is some FINE work there.... excellent!

Bt

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#152 Post by Swift » Sat Dec 11, 2004 1:59 am

Wow, we've got such a talented bunch of people here. Keep up the good work!

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#153 Post by Uhanimar » Sat Dec 11, 2004 4:18 am

Klytos wrote:Uhanimar = If you figure out how to smudge the pixels into a smooth non-pixeled color type thing, let me know as it's something I've been working on for a while and can't figure out either.

Rog = You're a tit...

BlackThorne = The docking bay is starting to look very good. I like the sharpness of the floor and walls, and the machine thing on the rightside wall. I still think the shuttlepod looks weird, I can't figure out why though, I'll sleep on it....
Thank you Klytos! :D

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#154 Post by Relight » Sat Dec 11, 2004 5:34 am

For that tube thing, yes, all you would need to do is have the "back" half of the tube in the background, and the "front" half as a separate sprite. If someone were to use AGS with such a background, then you would just make the "front" half of the tube a transparent object. And ta-da, it's done.

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#155 Post by Alias » Sat Dec 11, 2004 9:50 am

Any comments on my background?

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#156 Post by Alliance » Sat Dec 11, 2004 1:21 pm

Rog wrote:Any comments on my background?
I think it's pretty good. Nice surfaces and such. How did you make it?

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#157 Post by Alias » Sat Dec 11, 2004 1:29 pm

I re-drew the whole thing with bloobs of different colours with the right shading dark areas and light areads, then I smudged it all together, and them put in more detail with on a small size brush, put on the ''dark'' setting, and added detail.  :D

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#158 Post by moonlit » Sat Dec 11, 2004 1:38 pm

Very nice Rog. Also experiment a bit with light and dark. Save a copy experiment and well if it doesn't look right you can always go back to the saved copy.

That's what I do most of the time. Most things in my paintings are actually drawn 2 or more times.

For instance try to apply the dodge tool to every part of the rock that sticks out (sometimes it works and well .. sometimes it just won't :-)  ).


Regards, Ron AF Greve

PS: Hey, does this mean we lost an animator  ;)

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#159 Post by Alliance » Sat Dec 11, 2004 4:00 pm

Okay, I did the scene with the campfire and the cage and all that, and I'm quite impressed with it.
Image
The cage looks a little weird, but this is my first time actually doing a whole VGA picture.
Any comments?

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#160 Post by moonlit » Sat Dec 11, 2004 4:19 pm

Hi Alliance,

Certainly not bad for a first picture. I think however you need a bit more texture on the rocks.

Here is how I usually paint rocks (this also for BT earlier request how I do things).

Equipment:

Linux RH 9, Gimp (almost the latest version, sorry forgot which one exactly) + wacom board drivers (not made by wacom though), P4, 2.53GHZ and 1GB internal memory. Wacom pressure sensitive, drawing tablet. I really find the latter important to draw, unfortunately they are rather expensive :-( . Well on the other hand, I have seen pictures of artist completely done with mouse that let my jaws hanging somewhere around my ankles :-)

Technique:

Well actually I think most people draw rocks more or less they way.

I first create a grey color then add some blue to it. Now I pull the V slider of the HSV control to a very low value (creating almost black, but not completely). I then fill the area where I want the rock to appear in a sepparate layer.

Then I turn on the preserve transparency checkbox which will prevent further drawing operations outside the already painted area.

Now I pull up the V-slider of the HSV control to a very light value. I try to paint the area's that should be highlighted (usually on top of the rock ofcourse).

Now use the smudge tool and pull the black area up and the white area down and blend edges together. Look at photo's and images of rocks to get a feeling of what a rock looks like.

After a lot of smudging you might add highlights. Use the dodge tool to make some parts of the top area sparkle for instance or use the paintbrush with a very light color.

As a final result you might try to add radiosity. If the stone is near green grass you might expect some of it to reflect on the stone. Use the color of the grass for instance and the paintbrush to add some to the stone.

But for all, experiment with different tools and settings and look how real :-) artist do it.

Hope this was a bit useful.

Regards, Ron AF Greve.

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#161 Post by JLM5 » Sun Dec 12, 2004 1:41 am

I decided to collect to one post some of our mostly finished SQ2 pictures. Currently I have chosen only 320x200 -pictures. I included also small, personal comments concerning each background.

The docking bay; Mostly finished.
Image

The cliff; Needs still a little improving.
Image

The chasm; Looks really good, but the style must be standardized with the style of myself and Bt.
Image

The game's starting screen; Needs a little details, otherwise it looks very good.
Image

The "tower"; The picture needs sharpening.
Image

The underwater cave; Looks good.
Image

The waterfall cave; Looks good.
Image

The vinetrap maze; The vine needs to be improved.
Image

The mailbox screen; Looks again really good, but the style must be standardized with the style of myself and Bt.
Image

The tube; The planet needs "glowing" atmosphere.
Image
Last edited by JLM5 on Sun Dec 12, 2004 1:51 pm, edited 1 time in total.

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#162 Post by Alias » Sun Dec 12, 2004 12:38 pm

I guess nobody noticed mine.

Here it is again:
Image

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#163 Post by moonlit » Sun Dec 12, 2004 12:45 pm

Yes, Rog I noitced. JML leaves out half of the images in this thread. Besides that I don't think it is a good idea to repost all images again. The idea of collecting them somewhere is good I think. But what if we come to 30 pictures or so the forum would become unusable if you would repost them all.

Maybe we could collect them somewhere on a webpage outside the forum?

Regards, Ron AF Greve

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#164 Post by Alias » Sun Dec 12, 2004 1:15 pm

I'll get on it. I'll make a little website and update it from time to time with all the latest images.  ;)

Good idea.

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#165 Post by moonlit » Sun Dec 12, 2004 1:16 pm

Great Rog!

Regards, Ron AF Greve

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#166 Post by JLM5 » Sun Dec 12, 2004 1:59 pm

Oh, sorry, Rog. I edited my post, and your picture is there now.

As I said, I included currently just 320x200 -pictures to my post. SQ2 uses 320x200 -resolution. If I would have included also all the 640x400 -backgrounds we have made, the post would have became very long. And yes, it would be a better idea to create a website for the backgrounds.

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#167 Post by Blackthorne519 » Mon Dec 13, 2004 3:55 am

If somebody makes up the html, I can host a website to display all our pictures at www.infamous-adventures.com .  That way, we can see all we've done without cluttering a forum here.

Bt

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#168 Post by Alias » Mon Dec 13, 2004 11:35 am

I think it would be best if BT would make the html because it would be a hassel to have someone make it and send have to send it to bt everytime something changes.

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#169 Post by Uhanimar » Mon Dec 13, 2004 8:27 pm

I have a Q....when is quest for infamy coming out?

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#170 Post by Alias » Mon Dec 13, 2004 8:38 pm

This has nothing to do with Space Quest 2 VGA, Please make your own thread about Quest for Infamy.  ;)

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#171 Post by Uhanimar » Tue Dec 14, 2004 5:35 pm

:rolleyes

Blackthorne519
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#172 Post by Blackthorne519 » Tue Dec 14, 2004 8:06 pm

Uhanimar wrote::rolleyes
AGAIN!  USELESS SPAM IN THIS FORUM!!!!!! DAMMIT!  DO YOU LISTEN?

Ahem.  Anyway, hopefully later this week I'll get some kind of page posted where a collection of these images can be found, as NOT TO CLUTTER UP THIS FORUM (as someone is already good at doing that).   Here we can post new images, talk about them, and show what you're working on.

I'll have two NEW screens to show on Thursday.  So, hopefully, we'll get some more ARTIST activity here.

Bt

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#173 Post by Angelus3K » Tue Dec 14, 2004 9:24 pm

Bt, one would think you werent already working on another project with all these backgrounds your making  ;)

Keep up the good work though guys some really nice stuff is showing here. A few different styles though but good stuff!

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#174 Post by Alias » Tue Dec 14, 2004 10:02 pm

Im also working on some new backgrounds. I'll post them soon, Im rather busy at the MO.

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#175 Post by Blackthorne519 » Wed Dec 15, 2004 12:25 am

Angelus3K wrote:Bt, one would think you werent already working on another project with all these backgrounds your making  ;)

Keep up the good work though guys some really nice stuff is showing here. A few different styles though but good stuff!
I've just had A LOT of free time lately.  I don't have school or work, so I've been doing a lot of game related work during the day.

Bt

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