Question About Well (Possible spoilers)

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Troller420
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Question About Well (Possible spoilers)

#1 Post by Troller420 » Sat Jan 25, 2003 11:51 am

I have one question concerning the well in KQ1. Wouldn't the people in Daventry know that there's a dragon living under the well? I know it's not easily accessible, but still it's something you think people would know.<br><br>And also, King Edward says that these treasures are all long lost. They're in his backyard practically, how come no one else ever came across them? <p></p><i></i>

Wolfgang Abenteuer
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Re: Question About Well (Possible spoilers)

#2 Post by Wolfgang Abenteuer » Sat Jan 25, 2003 12:26 pm

I think it's because...<br><br>...it's a <!--EZCODE ITALIC START--><em><!--EZCODE BOLD START--><strong>game</strong><!--EZCODE BOLD END--></em><!--EZCODE ITALIC END-->!!! <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>Seriously, many things about that game don't make much sense...a giant rat guarding a door, an island in the sky, witches flying brooms around the forest, etc. It was meant to be fairytale-esque so I'm guessing that's why many puzzle pieces don't fit. But, yes, a dragon under a well doesn't make much sense either! <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>~Wolfgang <p></p><i></i>

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Re: Question About Well (Possible spoilers)

#3 Post by Erpy » Sat Jan 25, 2003 4:49 pm

The dragon's actually in a normal underground cave of which the second room is blocked by a boulder. The well is just a back entrance.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashm ... <!--EZCODE IMAGE END--> <p></p><i></i>

Sunray Jahh
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Re: Question About Well (Possible spoilers)

#4 Post by Sunray Jahh » Sat Jan 25, 2003 7:43 pm

There really aren't many people in Daventry... the only inhabitants is the poor people and all the bad guys... Daventry needs a city <!--EZCODE EMOTICON START 0] --><img src=http://www.ezboard.com/intl/aenglish/im ... /alien.gif ALT="0]"><!--EZCODE EMOTICON END--> <p></p><i></i>

adeyke
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*shrugs*.

#5 Post by adeyke » Sat Jan 25, 2003 9:10 pm

You just need a bit of suspension of disbelief <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> .<br><br>A lot of things in the game don't make any sense, but it is just an adventure game. Gameplay really comes before realism there. <p></p><i></i>

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Lost........................................................

#6 Post by The Knight » Sun Jan 26, 2003 7:28 am

Lost means you don't know where they are. And yes, they are long lost treasures. Because, they've been lost a long time. hence the name. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://www.warofthering.net/images/movi ... nclose.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

glassminotaur
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Re: Lost....................................................

#7 Post by glassminotaur » Mon Feb 03, 2003 10:16 am

Then why add a population to the world of KQII? <p></p><i></i>

Wolfgang Abenteuer
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Re: Lost....................................................

#8 Post by Wolfgang Abenteuer » Mon Feb 03, 2003 10:40 am

Because KQ2's world was much more sparse. At least in KQ1, they gave a small storyline, telling you of the king, the lost treasures, etc. and it was more or less meant to be a treasure hunt. There was nobody in KQ1 that was connected to the Black Cloak Society or any large evil villian, just guardians of the treasures. KQ2 had Hagatha, which IIRC only in later games was tied to the Black Cloaks, and she needed some motive for kidnapping Valanice, rather than "just because". Plus since KQ2 was pretty much the start of the whole "family" aspect of KQ (because of Valanice), it should have had a bit more storyline to it. And with regards to the town, well, it didn't make much sense in the original to have an Antique shop and a church in the middle of the woods when there didn't seem to be any inhabitants of the land itself. At least in KQ1 there weren't any random shops and such (who would build a shop where there are no people to be potential customers?) so the lack of populace didn't seem that out-of-place. The fact that Tierra added a town in KQ2VGA brought the whole thing together (along with the other storyline additions which also connected to subsequent KQs).<br><br>Yes, it's still <!--EZCODE ITALIC START--><em>just</em><!--EZCODE ITALIC END--> a game, but that doesn't mean <!--EZCODE BOLD START--><strong>every</strong><!--EZCODE BOLD END--> aspect of it has to be inexplicable! <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>~Wolfgang <p></p><i></i>

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and....................................................

#9 Post by The Knight » Mon Feb 03, 2003 9:52 pm

And its a fanasty game. So it shouldn't all be something that could actually happen. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://theknightaragorn.netfirms.com/aragorn2.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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